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AI_CalcPartyMonDamage set saved flag for SetBattlerData #4586

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May 16, 2024
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4 changes: 4 additions & 0 deletions src/battle_ai_util.c
Original file line number Diff line number Diff line change
Expand Up @@ -3288,12 +3288,16 @@ s32 AI_CalcPartyMonDamage(u32 move, u32 battlerAtk, u32 battlerDef, struct Battl
if (isPartyMonAttacker)
{
gBattleMons[battlerAtk] = switchinCandidate;
AI_THINKING_STRUCT->saved[battlerDef].saved = TRUE;
SetBattlerData(battlerDef); // set known opposing battler data
AI_THINKING_STRUCT->saved[battlerDef].saved = FALSE;
}
else
{
gBattleMons[battlerDef] = switchinCandidate;
AI_THINKING_STRUCT->saved[battlerAtk].saved = TRUE;
SetBattlerData(battlerAtk); // set known opposing battler data
AI_THINKING_STRUCT->saved[battlerAtk].saved = FALSE;
}

dmg = AI_CalcDamage(move, battlerAtk, battlerDef, &effectiveness, FALSE, AI_GetWeather(AI_DATA));
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