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Fix assumption gLastUsedAbility is u8 #3569

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Nov 20, 2023
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2 changes: 1 addition & 1 deletion src/battle_util.c
Original file line number Diff line number Diff line change
Expand Up @@ -6099,7 +6099,7 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
break;
}

if (effect && gLastUsedAbility != 0xFF)
if (effect && gLastUsedAbility != 0xFFFF)
RecordAbilityBattle(battler, gLastUsedAbility);
if (effect && caseID <= ABILITYEFFECT_MOVE_END)
gBattlerAbility = battler;
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