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Fixed and more accurate Ruin abilities #3415

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Oct 18, 2023
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26 changes: 14 additions & 12 deletions src/battle_util.c
Original file line number Diff line number Diff line change
Expand Up @@ -9022,18 +9022,6 @@ static inline u32 CalcMoveBasePowerAfterModifiers(u32 move, u32 battlerAtk, u32
modifier = uq4_12_multiply(modifier, UQ_4_12(1.33));
}

if (IsAbilityOnField(ABILITY_VESSEL_OF_RUIN) && atkAbility != ABILITY_VESSEL_OF_RUIN && IS_MOVE_SPECIAL(gCurrentMove))
modifier = uq4_12_multiply(modifier, UQ_4_12(0.75));

if (IsAbilityOnField(ABILITY_SWORD_OF_RUIN) && defAbility != ABILITY_SWORD_OF_RUIN && IS_MOVE_PHYSICAL(gCurrentMove))
modifier = uq4_12_multiply(modifier, UQ_4_12(1.25));

if (IsAbilityOnField(ABILITY_TABLETS_OF_RUIN) && atkAbility != ABILITY_TABLETS_OF_RUIN && IS_MOVE_PHYSICAL(gCurrentMove))
modifier = uq4_12_multiply(modifier, UQ_4_12(0.75));

if (IsAbilityOnField(ABILITY_BEADS_OF_RUIN) && defAbility != ABILITY_BEADS_OF_RUIN && IS_MOVE_SPECIAL(gCurrentMove))
modifier = uq4_12_multiply(modifier, UQ_4_12(1.25));

// attacker partner's abilities
if (IsBattlerAlive(BATTLE_PARTNER(battlerAtk)))
{
Expand Down Expand Up @@ -9322,6 +9310,13 @@ static inline u32 CalcAttackStat(u32 move, u32 battlerAtk, u32 battlerDef, u32 m
}
}

// field abilities
if (IsAbilityOnField(ABILITY_VESSEL_OF_RUIN) && atkAbility != ABILITY_VESSEL_OF_RUIN && IS_MOVE_SPECIAL(move))
modifier = uq4_12_multiply_half_down(modifier, UQ_4_12(0.75));

if (IsAbilityOnField(ABILITY_TABLETS_OF_RUIN) && atkAbility != ABILITY_TABLETS_OF_RUIN && IS_MOVE_PHYSICAL(move))
modifier = uq4_12_multiply_half_down(modifier, UQ_4_12(0.75));

// attacker's hold effect
switch (holdEffectAtk)
{
Expand Down Expand Up @@ -9471,6 +9466,13 @@ static inline u32 CalcDefenseStat(u32 move, u32 battlerAtk, u32 battlerDef, u32
}
}

// field abilities
if (IsAbilityOnField(ABILITY_SWORD_OF_RUIN) && defAbility != ABILITY_SWORD_OF_RUIN && usesDefStat)
modifier = uq4_12_multiply_half_down(modifier, UQ_4_12(0.75));

if (IsAbilityOnField(ABILITY_BEADS_OF_RUIN) && defAbility != ABILITY_BEADS_OF_RUIN && !usesDefStat)
modifier = uq4_12_multiply_half_down(modifier, UQ_4_12(0.75));

// target's hold effects
switch (holdEffectDef)
{
Expand Down
2 changes: 1 addition & 1 deletion test/battle/ability/beads_of_ruin.c
Original file line number Diff line number Diff line change
Expand Up @@ -25,7 +25,7 @@ SINGLE_BATTLE_TEST("Beads of Ruin reduces Sp. Def", s16 damage)
}
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.25), results[1].damage);
EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.33), results[1].damage);
}
}

Expand Down
2 changes: 1 addition & 1 deletion test/battle/ability/sword_of_ruin.c
Original file line number Diff line number Diff line change
Expand Up @@ -25,7 +25,7 @@ SINGLE_BATTLE_TEST("Sword of Ruin reduces Defense", s16 damage)
}
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.25), results[1].damage);
EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.33), results[1].damage);
}
}

Expand Down
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