flinch tests + protect/flinch fix #3345
Merged
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I was watching a playthrough of Inclement Emerald and noticed this bug happening.
Basically, Protect could fail if it was used once, then mon flinched, and used again. Reason was the protect cmd was reading flags from a 0xFFFF move which was some random data(which happened to have the FLAG_PROTECTION_MOVE set).
Edit: Now that I think about it, this either happens on vanilla Emerald too or GF got lucky and the random data happened to act as FLAG_PROTECTION_MOVE was 0.