Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix flag debug screen corrupting subsequent message boxes #3317

Merged
merged 1 commit into from
Sep 21, 2023
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
40 changes: 18 additions & 22 deletions src/debug.c
Original file line number Diff line number Diff line change
Expand Up @@ -150,17 +150,17 @@ enum { // Battle 1 AI FLags
DEBUG_BATTLE_1_MENU_ITEM_CONTINUE,
};
enum { // Battle 2 Terrain
DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_0,
DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_1,
DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_2,
DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_3,
DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_4,
DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_5,
DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_6,
DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_7,
DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_8,
DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_0,
DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_1,
DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_2,
DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_3,
DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_4,
DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_5,
DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_6,
DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_7,
DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_8,
DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_9,
};
};
enum { // Give
DEBUG_GIVE_MENU_ITEM_ITEM_X,
DEBUG_GIVE_MENU_ITEM_ALLTMS,
Expand Down Expand Up @@ -1109,7 +1109,7 @@ static void Debug_InitDebugBattleData(void)
sDebugBattleData->submenu = 0;
sDebugBattleData->battleType = 0xFF;
sDebugBattleData->battleTerrain = 0xFF;

for (i = 0; i < AI_FLAG_COUNT; i++)
sDebugBattleData->aiFlags[i] = FALSE;
}
Expand Down Expand Up @@ -1145,7 +1145,7 @@ static void Debug_RefreshListMenu(u8 taskId)
// Copy item names for all entries but the last (which is Cancel)
for(i = 0; i < totalItems; i++)
{

if (sDebugMenuListData->listId == 1 && sDebugBattleData->submenu > 1)
{
u16 species;
Expand Down Expand Up @@ -1179,7 +1179,7 @@ static void Debug_RefreshListMenu(u8 taskId)
flagResult == 0xFF;
name = sDebugMenu_Items_Battle_1[i].name;
}

if (flagResult == 0xFF)
{
StringCopy(&sDebugMenuListData->itemNames[i][0], name);
Expand Down Expand Up @@ -1315,10 +1315,6 @@ static void DebugTask_HandleMenuInput_FlagsVars(u8 taskId)
{
PlaySE(SE_SELECT);
Debug_DestroyMenu(taskId);

ClearStdWindowAndFrame(gTasks[taskId].data[2], TRUE);
RemoveWindow(gTasks[taskId].data[2]);

Debug_ReShowMainMenu();
}
}
Expand Down Expand Up @@ -1356,7 +1352,7 @@ static void DebugTask_HandleMenuInput_Battle(u8 taskId)
ListMenuGetCurrentItemArrayId(listTaskId, &idx);

if (gMain.newKeys & A_BUTTON)
{
{
PlaySE(SE_SELECT);

switch (sDebugBattleData->submenu)
Expand Down Expand Up @@ -1389,7 +1385,7 @@ static void DebugTask_HandleMenuInput_Battle(u8 taskId)
sDebugBattleData->aiFlags[idx] = !sDebugBattleData->aiFlags[idx];
Debug_RedrawListMenu(taskId);
}

break;
case 2: // Terrain
sDebugBattleData->submenu++;
Expand All @@ -1413,7 +1409,7 @@ static void DebugTask_HandleMenuInput_Battle(u8 taskId)
Debug_ReShowMainMenu();
break;
case 2: // Skip AI Flag selection if wild battle
if (sDebugBattleData->battleType == DEBUG_BATTLE_0_MENU_ITEM_WILD
if (sDebugBattleData->battleType == DEBUG_BATTLE_0_MENU_ITEM_WILD
|| sDebugBattleData->battleType == DEBUG_BATTLE_0_MENU_ITEM_WILD_DOUBLE)
{
sDebugBattleData->submenu = 0;
Expand Down Expand Up @@ -1450,7 +1446,7 @@ static void Debug_InitializeBattle(u8 taskId)
gBattleTypeFlags = (BATTLE_TYPE_DOUBLE | BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_TRAINER | BATTLE_TYPE_INGAME_PARTNER);
break;
}

// Set terrain
gBattleTerrain = sDebugBattleData->battleTerrain;

Expand Down Expand Up @@ -2401,7 +2397,7 @@ static void DebugAction_FlagsVars_ToggleFlyFlags(u8 taskId)
else
{
PlaySE(SE_PC_LOGIN);

FlagSet(FLAG_VISITED_LITTLEROOT_TOWN);
FlagSet(FLAG_VISITED_OLDALE_TOWN);
FlagSet(FLAG_VISITED_DEWFORD_TOWN);
Expand Down
Loading