Prevent certain status moves when item is known + Fake Out changes #3219
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Description
AI_GetHoldEffect
to prevent the AI from going for unfavorable moves if hold effect becomes knownShouldFakeOut
changes. Mostly new additions that prevent flinching but also removedShouldTryToFlinch
from this functionShouldTryToFlinch
addition and now returns zero if conditions don't apply. I personally think that a move shouldn't get an increase if there is only a chance (unless the chance is increased) for the effect to occur because it might mess with the highest damage move which is likely better in most casesEFFECT_EARTHQUAKE
andEFFECT_MAGNITUDE
check