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Allow Cycling Through Balls in the Last Ball Used Menu #3039
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AsparagusEduardo
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Allow Cycling Through Balls in the Last Ball Used Menu #3039
AsparagusEduardo
merged 10 commits into
rh-hideout:upcoming
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voloved:last_ball_used_cycle
Aug 24, 2023
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…here gBallToDisplay is not written when the last_ball_used setting is off but is still used
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…indow is present to avoid overwriting other palettes
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…n; Made the use cycle option on by default
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This PR is the same as #3034, but is pointing to the correct branch of the contributor's repo.
Context in the Discord: https://discord.com/channels/419213663107416084/419214240277200898/1112508362375041107
Description
Allows cycling through the balls in your inventory.
It's off by default. Setting B_LAST_USED_BALL_CYCLE to TRUE will allow it to work (assuming B_LAST_USED_BALL also is set to TRUE).
Toggling is done by holding the B_LAST_USED_BALL_BUTTON and clicking the D-Pad. Up and Left go to the previous ball in your bag and Down and Right go to the next ball. It wraps around, so if I choose the previous ball and am looking at the first slot's ball, it'll cycle to the last slot.
Throwing the ball now goes off when the B_LAST_USED_BALL_BUTTON is released. If that button is held and the user wants to cancel throwing a ball, they can press B_LAST_USED_BTN_CANCEL_CYC before letting go.
Having B_LAST_USED_BALL_CYCLE set to FALSE has everything behave the same as before this PR.
Images
Discord contact info
devolov#4853