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Can use
KNOWN_LEAKING;
to specify that a test is known to leak memory. This is not particularly useful for battle tests, but could be useful for the generic tests introduced by #2696.The location information is available in regular game builds. Thus it is available for use in debugging leaks in-game too. In the future we should consider replacing it with
NULL
ifNDEBUG
is defined. This is not currently possible because the tests do not forceNDEBUG
to be undefined.To avoid changing the size of
struct MemBlock
s, I have stuffed the pointer into unused bits.Example: