better handle throwing balls in a double wild battle #2587
Merged
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Fixes issues with throwing balls when the player has only a single pokemon in a double wild battle.
Description
Without this patch, if one of the player's pokemon faints and they don't have another pokemon to replace it, throwing a ball results in odd behavior, such as the player's turn getting skipped. The game already checks to ensure that if the player would like to throw a ball in a double wild battle, the player does not get multiple turns by setting the action of the player's other mon to
B_ACTION_NOTHING_FAINTED
. This patch ensures that both the player's actions don't get set to that.If there's a better way to do this, I'm happy to learn. This is my first attempt at making a change to the battle engine.
Discord contact info
walkingeye#6360