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Fixed berserk not activating if mon falls to exactly half HP. #2370

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Oct 2, 2022
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2 changes: 1 addition & 1 deletion src/battle_util.c
Original file line number Diff line number Diff line change
Expand Up @@ -5209,7 +5209,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
&& TARGET_TURN_DAMAGED
&& IsBattlerAlive(battler)
// Had more than half of hp before, now has less
&& gBattleStruct->hpBefore[battler] > gBattleMons[battler].maxHP / 2
&& gBattleStruct->hpBefore[battler] >= gBattleMons[battler].maxHP / 2
&& gBattleMons[battler].hp < gBattleMons[battler].maxHP / 2
&& (gMultiHitCounter == 0 || gMultiHitCounter == 1)
&& !(TestSheerForceFlag(gBattlerAttacker, gCurrentMove))
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