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Config refactor #2297

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14 changes: 7 additions & 7 deletions data/battle_anim_scripts.s
Original file line number Diff line number Diff line change
@@ -1,3 +1,4 @@
#include "config.h"
#include "constants/battle.h"
#include "constants/battle_anim.h"
#include "constants/rgb.h"
Expand Down Expand Up @@ -23570,26 +23571,25 @@ Move_SECRET_POWER:
jumpargeq 0, BATTLE_TERRAIN_PUDDLE, Move_MUD_SHOT
jumpargeq 0, BATTLE_TERRAIN_MARSH, Move_MUD_SHOT
jumpargeq 0, BATTLE_TERRAIN_SWAMP, Move_MUD_SHOT
.if B_SECRET_POWER_ANIMATION >= GEN_7
jumpargeq 0, BATTLE_TERRAIN_SNOW, Move_ICE_SHARD
.else
jumpargeq 0, BATTLE_TERRAIN_SNOW, Move_AVALANCHE
.endif
jumpargeq 0, BATTLE_TERRAIN_ICE, Move_ICE_SHARD
jumpargeq 0, BATTLE_TERRAIN_VOLCANO, Move_INCINERATE
jumpargeq 0, BATTLE_TERRAIN_DISTORTION_WORLD, Move_POUND
jumpargeq 0, BATTLE_TERRAIN_SPACE, Move_SWIFT
jumpargeq 0, BATTLE_TERRAIN_ULTRA_SPACE, Move_PSYWAVE
.if B_SECRET_POWER_ANIMATION >= GEN_7
jumpargeq 0, BATTLE_TERRAIN_SNOW, Move_ICE_SHARD
jumpargeq 0, BATTLE_TERRAIN_BUILDING, Move_SPIT_UP
goto Move_SPIT_UP
.elseif B_SECRET_POWER_ANIMATION == GEN_6
.elseif B_SECRET_POWER_ANIMATION >= GEN_6
jumpargeq 0, BATTLE_TERRAIN_SNOW, Move_AVALANCHE
jumpargeq 0, BATTLE_TERRAIN_BUILDING, Move_BODY_SLAM
goto Move_BODY_SLAM
.elseif B_SECRET_POWER_ANIMATION == GEN_5 || B_SECRET_POWER_ANIMATION == GEN_4
.elseif B_SECRET_POWER_ANIMATION >= GEN_4
jumpargeq 0, BATTLE_TERRAIN_SNOW, Move_AVALANCHE
jumpargeq 0, BATTLE_TERRAIN_BUILDING, Move_BODY_SLAM
goto Move_MUD_SLAP
.else
jumpargeq 0, BATTLE_TERRAIN_SNOW, Move_AVALANCHE
jumpargeq 0, BATTLE_TERRAIN_BUILDING, Move_STRENGTH
goto Move_SLAM
.endif
Expand Down
1 change: 1 addition & 0 deletions data/battle_scripts_1.s
Original file line number Diff line number Diff line change
@@ -1,3 +1,4 @@
#include "config.h"
#include "constants/global.h"
#include "constants/battle.h"
#include "constants/pokemon.h"
Expand Down
9 changes: 9 additions & 0 deletions include/config.h
Original file line number Diff line number Diff line change
Expand Up @@ -44,4 +44,13 @@
#define POKEMON_EXPANSION
#define ITEM_EXPANSION

// Generation constants used in configs to define behavior
#define GEN_3 0
#define GEN_4 1
#define GEN_5 2
#define GEN_6 3
#define GEN_7 4
#define GEN_8 5
#define GEN_LATEST GEN_8

#endif // GUARD_CONFIG_H
242 changes: 116 additions & 126 deletions include/constants/battle_config.h

Large diffs are not rendered by default.

21 changes: 6 additions & 15 deletions include/constants/item_config.h
Original file line number Diff line number Diff line change
@@ -1,21 +1,12 @@
#ifndef GUARD_CONSTANTS_ITEM_CONFIG_H
#define GUARD_CONSTANTS_ITEM_CONFIG_H

#ifndef GEN_3
#define GEN_3 0
#define GEN_4 1
#define GEN_5 2
#define GEN_6 3
#define GEN_7 4
#define GEN_8 5
#endif

// Item config
#define I_SHINY_CHARM_REROLLS 3 // Amount of re-rolls if the player has the Shiny Charm. Set to 0 to disable Shiny Charm's effects.
#define I_KEY_FOSSILS GEN_7 // In Gen4+, all Gen 3 fossils became regular items.
#define I_KEY_ESCAPE_ROPE GEN_7 // In Gen8, Escape Rope became a Key Item. Keep in mind, this will make it free to buy in marts.
#define I_HEALTH_RECOVERY GEN_7 // In Gen7+, certain healing items recover a different amount of HP than they used to.
#define I_SITRUS_BERRY_HEAL GEN_7 // In Gen4+, Sitrus Berry was changed from healing 30 HP to healing 25% of Max HP.
#define I_VITAMIN_EV_CAP GEN_8 // In Gen8, the Vitamins no longer have a cap of 100 EV per stat.
#define I_SHINY_CHARM_REROLLS 3 // Amount of re-rolls if the player has the Shiny Charm. Set to 0 to disable Shiny Charm's effects.
#define I_KEY_FOSSILS GEN_LATEST // In Gen4+, all Gen 3 fossils became regular items.
#define I_KEY_ESCAPE_ROPE GEN_LATEST // In Gen8, Escape Rope became a Key Item. Keep in mind, this will make it free to buy in marts.
#define I_HEALTH_RECOVERY GEN_LATEST // In Gen7+, certain healing items recover a different amount of HP than they used to.
#define I_SITRUS_BERRY_HEAL GEN_LATEST // In Gen4+, Sitrus Berry was changed from healing 30 HP to healing 25% of Max HP.
#define I_VITAMIN_EV_CAP GEN_LATEST // In Gen8, the Vitamins no longer have a cap of 100 EV per stat.

#endif // GUARD_CONSTANTS_ITEM_CONFIG_H
29 changes: 10 additions & 19 deletions include/constants/pokemon_config.h
Original file line number Diff line number Diff line change
@@ -1,26 +1,17 @@
#ifndef GUARD_CONSTANTS_POKEMON_CONFIG_H
#define GUARD_CONSTANTS_POKEMON_CONFIG_H

#ifndef GEN_3
#define GEN_3 0
#define GEN_4 1
#define GEN_5 2
#define GEN_6 3
#define GEN_7 4
#define GEN_8 5
#endif
#define P_UPDATED_TYPES GEN_LATEST // Since Gen 6, several Pokémon were changed to be partially or fully Fairy type.
#define P_UPDATED_STATS GEN_LATEST // Since Gen 6, Pokémon stats are updated with each passing generation.
#define P_UPDATED_ABILITIES GEN_LATEST // Since Gen 6, certain Pokémon have their abilities changed.
#define P_UPDATED_EGG_GROUPS GEN_LATEST // Since Gen 8, certain Pokémon have gained new egg groups.
#define P_SHEDINJA_BALL GEN_LATEST // Since Gen 4, Shedinja requires a Poké Ball for its evolution. In Gen 3, Shedinja inherits Nincada's Ball.
#define P_LEGENDARY_PERFECT_IVS GEN_LATEST // Since Gen 6, Legendaries, Mythicals and Ultra Beasts found in the wild or given through gifts have at least 3 perfect IVs.
#define P_KADABRA_EVERSTONE GEN_LATEST // Since Gen 4, Kadabra can evolve even when holding an Everstone.
#define P_NIDORAN_M_DITTO_BREED GEN_LATEST // Since Gen 5, when Nidoran♂ breeds with Ditto it can produce Nidoran♀ offspring. Before, it would only yield male offspring. This change also applies to Volbeat.

#define P_UPDATED_TYPES GEN_8 // Since Gen 6, several Pokémon were changed to be partially or fully Fairy type.
#define P_UPDATED_STATS GEN_8 // Since Gen 6, Pokémon stats are updated with each passing generation.
#define P_UPDATED_ABILITIES GEN_8 // Since Gen 6, certain Pokémon have their abilities changed.
#define P_UPDATED_EGG_GROUPS GEN_8 // Since Gen 8, certain Pokémon have gained new egg groups.
#define P_SHEDINJA_BALL GEN_8 // Since Gen 4, Shedinja requires a Poké Ball for its evolution. In Gen 3, Shedinja inherits Nincada's Ball.
#define P_LEGENDARY_PERFECT_IVS GEN_8 // Since Gen 6, Legendaries, Mythicals and Ultra Beasts found in the wild or given through gifts have at least 3 perfect IVs.
#define P_KADABRA_EVERSTONE GEN_8 // Since Gen 4, Kadabra can evolve even when holding an Everstone.
#define P_NIDORAN_M_DITTO_BREED GEN_8 // Since Gen 5, when Nidoran♂ breeds with Ditto it can produce Nidoran♀ offspring. Before, it would only yield male offspring. This change also applies to Volbeat.
#define P_NEW_POKEMON TRUE // Turning this to FALSE will remove all newly added Pokémon and Forms. Only Unown, Castform and Deoxys forms will remain.

#define P_NEW_POKEMON TRUE // Turning this to FALSE will remove all newly added Pokémon and Forms. Only Unown, Castform and Deoxys forms will remain.

#define P_ENABLE_DEBUG TRUE // Enables a debug menu for pokemon sprites and icons, accessed by pressing SELECT in the summary screen.
#define P_ENABLE_DEBUG TRUE // Enables a debug menu for pokemon sprites and icons, accessed by pressing SELECT in the summary screen.

#endif // GUARD_CONSTANTS_POKEMON_CONFIG_H
43 changes: 29 additions & 14 deletions src/battle_ai_main.c
Original file line number Diff line number Diff line change
Expand Up @@ -142,8 +142,10 @@ static u32 GetWildAiFlags(void)
if (avgLevel >= 80)
flags |= AI_FLAG_HP_AWARE;

if (B_VAR_WILD_AI_FLAGS != 0 && VarGet(B_VAR_WILD_AI_FLAGS) != 0)
#if B_VAR_WILD_AI_FLAGS != 0
if (VarGet(B_VAR_WILD_AI_FLAGS) != 0)
flags |= VarGet(B_VAR_WILD_AI_FLAGS);
#endif

return flags;
}
Expand Down Expand Up @@ -1273,10 +1275,10 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
score -= 10;
break;
case EFFECT_OHKO:
if (B_SHEER_COLD_IMMUNITY >= GEN_7
&& move == MOVE_SHEER_COLD
&& IS_BATTLER_OF_TYPE(battlerDef, TYPE_ICE))
#if B_SHEER_COLD_IMMUNITY >= GEN_7
if (move == MOVE_SHEER_COLD && IS_BATTLER_OF_TYPE(battlerDef, TYPE_ICE))
return 0;
#endif
if (!ShouldTryOHKO(battlerAtk, battlerDef, AI_DATA->abilities[battlerAtk], AI_DATA->abilities[battlerDef], move))
score -= 10;
break;
Expand Down Expand Up @@ -1304,8 +1306,10 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
score -= 8;
else if (AI_DATA->hpPercents[battlerAtk] <= 25)
score -= 10;
else if (B_SOUND_SUBSTITUTE >= GEN_6 && TestMoveFlagsInMoveset(battlerDef, FLAG_SOUND))
#if B_SOUND_SUBSTITUTE >= GEN_6
else if (TestMoveFlagsInMoveset(battlerDef, FLAG_SOUND))
score -= 8;
#endif
break;
case EFFECT_LEECH_SEED:
if (gStatuses3[battlerDef] & STATUS3_LEECHSEED
Expand All @@ -1317,8 +1321,10 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
break;
case EFFECT_DISABLE:
if (gDisableStructs[battlerDef].disableTimer == 0
&& (B_MENTAL_HERB >= GEN_5 && AI_DATA->holdEffects[battlerDef] != HOLD_EFFECT_MENTAL_HERB)
&& !PartnerHasSameMoveEffectWithoutTarget(BATTLE_PARTNER(battlerAtk), move, AI_DATA->partnerMove))
#if B_MENTAL_HERB >= GEN_5
&& AI_DATA->holdEffects[battlerDef] != HOLD_EFFECT_MENTAL_HERB
#endif
&& !PartnerHasSameMoveEffectWithoutTarget(BATTLE_PARTNER(battlerAtk), move, AI_DATA->partnerMove))
{
if (AI_WhoStrikesFirst(battlerAtk, battlerDef, move) == AI_IS_FASTER) // Attacker should go first
{
Expand All @@ -1337,8 +1343,10 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
break;
case EFFECT_ENCORE:
if (gDisableStructs[battlerDef].encoreTimer == 0
&& (B_MENTAL_HERB >= GEN_5 && AI_DATA->holdEffects[battlerDef] != HOLD_EFFECT_MENTAL_HERB)
&& !DoesPartnerHaveSameMoveEffect(BATTLE_PARTNER(battlerAtk), battlerDef, move, AI_DATA->partnerMove))
#if B_MENTAL_HERB >= GEN_5
&& AI_DATA->holdEffects[battlerDef] != HOLD_EFFECT_MENTAL_HERB
#endif
&& !DoesPartnerHaveSameMoveEffect(BATTLE_PARTNER(battlerAtk), battlerDef, move, AI_DATA->partnerMove))
{
if (AI_WhoStrikesFirst(battlerAtk, battlerDef, move) == AI_IS_FASTER) // Attacker should go first
{
Expand Down Expand Up @@ -1570,9 +1578,10 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
score -= 10;
break;
}

if (B_MENTAL_HERB >= GEN_5 && AI_DATA->holdEffects[battlerDef] == HOLD_EFFECT_MENTAL_HERB)
#if B_MENTAL_HERB >= GEN_5
if (AI_DATA->holdEffects[battlerDef] == HOLD_EFFECT_MENTAL_HERB)
score -= 6;
#endif
break;
case EFFECT_WILL_O_WISP:
if (!AI_CanBurn(battlerAtk, battlerDef, AI_DATA->abilities[battlerDef], BATTLE_PARTNER(battlerAtk), move, AI_DATA->partnerMove))
Expand Down Expand Up @@ -3545,7 +3554,10 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
break;
case EFFECT_DISABLE:
if (gDisableStructs[battlerDef].disableTimer == 0
&& (B_MENTAL_HERB >= GEN_5 && AI_DATA->holdEffects[battlerDef] != HOLD_EFFECT_MENTAL_HERB)) // mental herb
#if B_MENTAL_HERB >= GEN_5
&& AI_DATA->holdEffects[battlerDef] != HOLD_EFFECT_MENTAL_HERB // mental herb
#endif
)
{
if (AI_WhoStrikesFirst(battlerAtk, battlerDef, move) == AI_IS_FASTER) // AI goes first
{
Expand All @@ -3567,7 +3579,10 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
break;
case EFFECT_ENCORE:
if (gDisableStructs[battlerDef].encoreTimer == 0
&& (B_MENTAL_HERB >= GEN_5 && AI_DATA->holdEffects[battlerDef] != HOLD_EFFECT_MENTAL_HERB)) // mental herb
#if B_MENTAL_HERB >= GEN_5
&& AI_DATA->holdEffects[battlerDef] != HOLD_EFFECT_MENTAL_HERB // mental herb
#endif
)
{
if (IsEncoreEncouragedEffect(gBattleMoves[gLastMoves[battlerDef]].effect))
score += 3;
Expand Down Expand Up @@ -3616,7 +3631,7 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
{
bool32 canSteal = FALSE;

#if defined B_TRAINERS_KNOCK_OFF_ITEMS && B_TRAINERS_KNOCK_OFF_ITEMS == TRUE
#if B_TRAINERS_KNOCK_OFF_ITEMS == TRUE
canSteal = TRUE;
#endif
if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER || GetBattlerSide(battlerAtk) == B_SIDE_PLAYER)
Expand Down
89 changes: 56 additions & 33 deletions src/battle_ai_util.c
Original file line number Diff line number Diff line change
Expand Up @@ -600,21 +600,25 @@ bool32 AtMaxHp(u8 battlerId)
bool32 IsBattlerTrapped(u8 battler, bool8 checkSwitch)
{
u8 holdEffect = AI_DATA->holdEffects[battler];
if ((B_GHOSTS_ESCAPE >= GEN_6 && IS_BATTLER_OF_TYPE(battler, TYPE_GHOST))
|| (checkSwitch && holdEffect == HOLD_EFFECT_SHED_SHELL)
|| (!checkSwitch && GetBattlerAbility(battler) == ABILITY_RUN_AWAY)
|| (!checkSwitch && holdEffect == HOLD_EFFECT_CAN_ALWAYS_RUN))
{

#if B_GHOSTS_ESCAPE >= GEN_6
if (IS_BATTLER_OF_TYPE(battler, TYPE_GHOST))
return FALSE;
}
else
{
if (gBattleMons[battler].status2 & (STATUS2_ESCAPE_PREVENTION | STATUS2_WRAPPED)
|| IsAbilityPreventingEscape(battler)
|| gStatuses3[battler] & (STATUS3_ROOTED | STATUS3_SKY_DROPPED)
|| (gFieldStatuses & STATUS_FIELD_FAIRY_LOCK))
return TRUE;
}
#endif
if (checkSwitch && holdEffect == HOLD_EFFECT_SHED_SHELL)
return FALSE;
else if (!checkSwitch && GetBattlerAbility(battler) == ABILITY_RUN_AWAY)
return FALSE;
else if (!checkSwitch && holdEffect == HOLD_EFFECT_CAN_ALWAYS_RUN)
return FALSE;
else if (gBattleMons[battler].status2 & (STATUS2_ESCAPE_PREVENTION | STATUS2_WRAPPED))
return TRUE;
else if (gStatuses3[battler] & (STATUS3_ROOTED | STATUS3_SKY_DROPPED))
return TRUE;
else if (gFieldStatuses & STATUS_FIELD_FAIRY_LOCK)
return TRUE;
else if (IsAbilityPreventingEscape(battler))
return TRUE;

return FALSE;
}
Expand Down Expand Up @@ -647,9 +651,11 @@ bool32 IsTruantMonVulnerable(u32 battlerAI, u32 opposingBattler)
// move checks
bool32 IsAffectedByPowder(u8 battler, u16 ability, u16 holdEffect)
{
if ((B_POWDER_GRASS >= GEN_6 && IS_BATTLER_OF_TYPE(battler, TYPE_GRASS))
|| ability == ABILITY_OVERCOAT
|| holdEffect == HOLD_EFFECT_SAFETY_GOGGLES)
if (ability == ABILITY_OVERCOAT
#if B_POWDER_GRASS >= GEN_6
|| IS_BATTLER_OF_TYPE(battler, TYPE_GRASS)
#endif
|| holdEffect == HOLD_EFFECT_SAFETY_GOGGLES)
return FALSE;
return TRUE;
}
Expand Down Expand Up @@ -1415,8 +1421,10 @@ bool32 IsMoveEncouragedToHit(u8 battlerAtk, u8 battlerDef, u16 move)
if (AI_DATA->abilities[battlerDef] == ABILITY_NO_GUARD || AI_DATA->abilities[battlerAtk] == ABILITY_NO_GUARD)
return TRUE;

if (B_TOXIC_NEVER_MISS >= GEN_6 && gBattleMoves[move].effect == EFFECT_TOXIC && IS_BATTLER_OF_TYPE(battlerAtk, TYPE_POISON))
#if B_TOXIC_NEVER_MISS >= GEN_6
if (gBattleMoves[move].effect == EFFECT_TOXIC && IS_BATTLER_OF_TYPE(battlerAtk, TYPE_POISON))
return TRUE;
#endif

// discouraged from hitting
if (AI_WeatherHasEffect() && (gBattleWeather & B_WEATHER_SUN)
Expand All @@ -1426,10 +1434,12 @@ bool32 IsMoveEncouragedToHit(u8 battlerAtk, u8 battlerDef, u16 move)
// increased accuracy but don't always hit
if ((AI_WeatherHasEffect() &&
(((gBattleWeather & B_WEATHER_RAIN) && (gBattleMoves[move].effect == EFFECT_THUNDER || gBattleMoves[move].effect == EFFECT_HURRICANE))
|| (((gBattleWeather & B_WEATHER_HAIL) && move == MOVE_BLIZZARD))))
|| (gBattleMoves[move].effect == EFFECT_VITAL_THROW)
|| (gBattleMoves[move].accuracy == 0)
|| ((B_MINIMIZE_DMG_ACC >= GEN_6) && (gStatuses3[battlerDef] & STATUS3_MINIMIZED) && (gBattleMoves[move].flags & FLAG_DMG_MINIMIZE)))
|| (((gBattleWeather & B_WEATHER_HAIL) && move == MOVE_BLIZZARD))))
|| (gBattleMoves[move].effect == EFFECT_VITAL_THROW)
#if B_MINIMIZE_DMG_ACC >= GEN_6
|| ((gStatuses3[battlerDef] & STATUS3_MINIMIZED) && (gBattleMoves[move].flags & FLAG_DMG_MINIMIZE))
#endif
|| (gBattleMoves[move].accuracy == 0))
{
return TRUE;
}
Expand Down Expand Up @@ -1461,10 +1471,10 @@ bool32 ShouldTryOHKO(u8 battlerAtk, u8 battlerDef, u16 atkAbility, u16 defAbilit
else // test the odds
{
u16 odds = accuracy + (gBattleMons[battlerAtk].level - gBattleMons[battlerDef].level);
#if B_SHEER_COLD_ACC >= GEN_7
if (gCurrentMove == MOVE_SHEER_COLD && !IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_ICE))
odds -= 10;
#endif
#if B_SHEER_COLD_ACC >= GEN_7
if (gCurrentMove == MOVE_SHEER_COLD && !IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_ICE))
odds -= 10;
#endif
if (Random() % 100 + 1 < odds && gBattleMons[battlerAtk].level >= gBattleMons[battlerDef].level)
return TRUE;
}
Expand Down Expand Up @@ -2240,10 +2250,15 @@ static u32 GetTrapDamage(u8 battlerId)
if (gBattleMons[battlerId].status2 & STATUS2_WRAPPED)
{
if (holdEffect == HOLD_EFFECT_BINDING_BAND)
damage = gBattleMons[battlerId].maxHP / (B_BINDING_DAMAGE >= GEN_6) ? 6 : 8;
#if B_BINDING_DAMAGE >= GEN_6
damage = gBattleMons[battlerId].maxHP / 6;
else
damage = gBattleMons[battlerId].maxHP / (B_BINDING_DAMAGE >= GEN_6) ? 8 : 16;

damage = gBattleMons[battlerId].maxHP / 8;
#else
damage = gBattleMons[battlerId].maxHP / 8;
else
damage = gBattleMons[battlerId].maxHP / 16;
#endif
if (damage == 0)
damage = 1;
}
Expand Down Expand Up @@ -2462,14 +2477,22 @@ bool32 ShouldPivot(u8 battlerAtk, u8 battlerDef, u16 defAbility, u16 move, u8 mo
return PIVOT; // Won't get the two turns, pivot

if (!IS_MOVE_STATUS(move) && (shouldSwitch
|| (AtMaxHp(battlerDef) && (AI_DATA->holdEffects[battlerDef] == HOLD_EFFECT_FOCUS_SASH
|| (defAbility == ABILITY_STURDY && B_STURDY >= GEN_5) || defAbility == ABILITY_MULTISCALE || defAbility == ABILITY_SHADOW_SHIELD))))
|| (AtMaxHp(battlerDef) && (AI_DATA->holdEffects[battlerDef] == HOLD_EFFECT_FOCUS_SASH
#if B_STURDY >= GEN_5
|| defAbility == ABILITY_STURDY
#endif
|| defAbility == ABILITY_MULTISCALE
|| defAbility == ABILITY_SHADOW_SHIELD))))
return PIVOT; // pivot to break sash/sturdy/multiscale
}
else if (!hasStatBoost)
{
if (!IS_MOVE_STATUS(move) && (AtMaxHp(battlerDef) && (AI_DATA->holdEffects[battlerDef] == HOLD_EFFECT_FOCUS_SASH
|| (defAbility == ABILITY_STURDY && B_STURDY >= GEN_5) || defAbility == ABILITY_MULTISCALE || defAbility == ABILITY_SHADOW_SHIELD)))
#if B_STURDY >= GEN_5
|| (defAbility == ABILITY_STURDY)
#endif
|| defAbility == ABILITY_MULTISCALE
|| defAbility == ABILITY_SHADOW_SHIELD)))
return PIVOT; // pivot to break sash/sturdy/multiscale

if (shouldSwitch)
Expand Down Expand Up @@ -2608,7 +2631,7 @@ bool32 CanKnockOffItem(u8 battler, u16 item)
| BATTLE_TYPE_LINK
| BATTLE_TYPE_RECORDED_LINK
| BATTLE_TYPE_SECRET_BASE
#if defined B_TRAINERS_KNOCK_OFF_ITEMS
#if B_TRAINERS_KNOCK_OFF_ITEMS == TRUE
| BATTLE_TYPE_TRAINER
#endif
)) && GetBattlerSide(battler) == B_SIDE_PLAYER)
Expand Down
4 changes: 2 additions & 2 deletions src/battle_anim.c
Original file line number Diff line number Diff line change
Expand Up @@ -1266,10 +1266,10 @@ static void LoadDefaultBg(void)
{
if (IsContest())
LoadContestBgAfterMoveAnim();
#if B_TERRAIN_BG_CHANGE == TRUE
#if B_TERRAIN_BG_CHANGE == TRUE
else if (gFieldStatuses & STATUS_FIELD_TERRAIN_ANY)
DrawTerrainTypeBattleBackground();
#endif
#endif
else
DrawMainBattleBackground();
}
Expand Down
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