Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Quash #2239

Merged
merged 9 commits into from
Aug 29, 2022
Merged

Quash #2239

Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
3 changes: 2 additions & 1 deletion include/battle.h
Original file line number Diff line number Diff line change
Expand Up @@ -147,6 +147,7 @@ struct ProtectStruct
u16 pranksterElevated:1;
u16 quickDraw:1;
u16 beakBlastCharge:1;
u16 quash:1;
u32 physicalDmg;
u32 specialDmg;
u8 physicalBattlerId;
Expand Down Expand Up @@ -669,7 +670,7 @@ struct BattleStruct
#define SET_STATCHANGER(statId, stage, goesDown)(gBattleScripting.statChanger = (statId) + ((stage) << 3) + (goesDown << 7))
#define SET_STATCHANGER2(dst, statId, stage, goesDown)(dst = (statId) + ((stage) << 3) + (goesDown << 7))

// NOTE: The members of this struct have hard-coded offsets
// NOTE: The members of this struct have hard-coded offsets
// in include/constants/battle_script_commands.h
struct BattleScripting
{
Expand Down
21 changes: 13 additions & 8 deletions src/battle_main.c
Original file line number Diff line number Diff line change
Expand Up @@ -2981,10 +2981,10 @@ static void BattleStartClearSetData(void)
gBattleStruct->arenaLostOpponentMons = 0;

gBattleStruct->mega.triggerSpriteId = 0xFF;

gBattleStruct->stickyWebUser = 0xFF;
gBattleStruct->appearedInBattle = 0;

for (i = 0; i < PARTY_SIZE; i++)
{
gBattleStruct->usedHeldItems[i][0] = 0;
Expand Down Expand Up @@ -3084,7 +3084,7 @@ void SwitchInClearSetData(void)
gBattleStruct->lastTakenMoveFrom[gActiveBattler][3] = 0;
gBattleStruct->lastMoveFailed &= ~(gBitTable[gActiveBattler]);
gBattleStruct->palaceFlags &= ~(gBitTable[gActiveBattler]);

if (gActiveBattler == gBattleStruct->stickyWebUser)
gBattleStruct->stickyWebUser = 0xFF; // Switched into sticky web user slot so reset it

Expand All @@ -3100,7 +3100,7 @@ void SwitchInClearSetData(void)
gBattleResources->flags->flags[gActiveBattler] = 0;
gCurrentMove = MOVE_NONE;
gBattleStruct->arenaTurnCounter = 0xFF;

// Reset damage to prevent things like red card activating if the switched-in mon is holding it
gSpecialStatuses[gActiveBattler].physicalDmg = 0;
gSpecialStatuses[gActiveBattler].specialDmg = 0;
Expand Down Expand Up @@ -3140,6 +3140,7 @@ void FaintClearSetData(void)
gProtectStructs[gActiveBattler].spikyShielded = FALSE;
gProtectStructs[gActiveBattler].kingsShielded = FALSE;
gProtectStructs[gActiveBattler].banefulBunkered = FALSE;
gProtectStructs[gActiveBattler].quash = FALSE;
gProtectStructs[gActiveBattler].obstructed = FALSE;
gProtectStructs[gActiveBattler].endured = FALSE;
gProtectStructs[gActiveBattler].noValidMoves = FALSE;
Expand Down Expand Up @@ -3184,7 +3185,7 @@ void FaintClearSetData(void)
gBattleStruct->lastTakenMoveFrom[gActiveBattler][3] = 0;

gBattleStruct->palaceFlags &= ~(gBitTable[gActiveBattler]);

if (gActiveBattler == gBattleStruct->stickyWebUser)
gBattleStruct->stickyWebUser = 0xFF; // User of sticky web fainted, so reset the stored battler ID

Expand Down Expand Up @@ -3696,7 +3697,7 @@ static void TryDoEventsBeforeFirstTurn(void)
gMoveResultFlags = 0;

gRandomTurnNumber = Random();

GetAiLogicData(); // get assumed abilities, hold effects, etc of all battlers

if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
Expand Down Expand Up @@ -3904,7 +3905,7 @@ static void HandleTurnActionSelectionState(void)
case STATE_TURN_START_RECORD: // Recorded battle related action on start of every turn.
RecordedBattle_CopyBattlerMoves();
gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN;

// Do AI score computations here so we can use them in AI_TrySwitchOrUseItem
if ((gBattleTypeFlags & BATTLE_TYPE_HAS_AI || IsWildMonSmart()) && IsBattlerAIControlled(gActiveBattler)) {
gBattleStruct->aiMoveOrAction[gActiveBattler] = ComputeBattleAiScores(gActiveBattler);
Expand Down Expand Up @@ -4516,6 +4517,9 @@ s8 GetMovePriority(u32 battlerId, u16 move)
}
}

if (gProtectStructs[battlerId].quash)
priority = -8;

return priority;
}

Expand Down Expand Up @@ -4564,7 +4568,7 @@ u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves)
// QUICK CLAW / CUSTAP - always first
// LAGGING TAIL - always last
// STALL - always last

if (gProtectStructs[battler1].quickDraw && !gProtectStructs[battler2].quickDraw)
strikesFirst = 0;
else if (!gProtectStructs[battler1].quickDraw && gProtectStructs[battler2].quickDraw)
Expand Down Expand Up @@ -4736,6 +4740,7 @@ static void TurnValuesCleanUp(bool8 var0)
gProtectStructs[gActiveBattler].spikyShielded = FALSE;
gProtectStructs[gActiveBattler].kingsShielded = FALSE;
gProtectStructs[gActiveBattler].banefulBunkered = FALSE;
gProtectStructs[gActiveBattler].quash = FALSE;
}
else
{
Expand Down
2 changes: 1 addition & 1 deletion src/battle_message.c
Original file line number Diff line number Diff line change
Expand Up @@ -625,7 +625,7 @@ static const u8 sText_PkmnBlewAwayToxicSpikes[] = _("{B_ATK_NAME_WITH_PREFIX} bl
static const u8 sText_PkmnBlewAwayStickyWeb[] = _("{B_ATK_NAME_WITH_PREFIX} blew away\nSticky Web!");
static const u8 sText_PkmnBlewAwayStealthRock[] = _("{B_ATK_NAME_WITH_PREFIX} blew away\nStealth Rock!");
static const u8 sText_StickyWebUsed[] = _("A sticky web spreads out on the\nground around {B_DEF_TEAM2} team!");
static const u8 sText_QuashSuccess[] = _("The opposing {B_ATK_NAME_WITH_PREFIX}'s move was postponed!");
static const u8 sText_QuashSuccess[] = _("The opposing {B_DEF_NAME_WITH_PREFIX}'s\nmove was postponed!");
static const u8 sText_IonDelugeOn[] = _("A deluge of ions showers\nthe battlefield!");
static const u8 sText_TopsyTurvySwitchedStats[] = _("{B_DEF_NAME_WITH_PREFIX}'s stat changes were\nall reversed!");
static const u8 sText_TerrainBecomesMisty[] = _("Mist swirled about\nthe battlefield!");
Expand Down
Loading