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Currently, moves that use EFFECT_TRIPLE_KICK deal too much damage. This can be fixed by just changing a "+=" to "=" in battle_util.c.
However, the battle script for this effect has some hard coded checks to find out what the base power of the move should be and utilizes a global when there is really no need to.
I decided to change it into a more flexible form that simply uses the move's base power and multiplies it based on the number of hits.