Dont have XX_UP_HIT effects trigger at end of battle #1862
Merged
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Addresses #1857
Fell stinger is already handled in
VARIOUS_TRY_ACTIVATE_FELL_STINGER
Technically, this will stop any
MOVE_EFFECT_xx_PLUS_1
from occurring at the end of battle, although I can't think of a situation that wouldn't be desired. It is currently NOT applied toMOVE_EFFECT_xx_PLUS_2
because there are no relevant cases to consider.