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Fixed the animation tables being different sizes (#5063)
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Co-authored-by: Hedara <[email protected]>
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hedara90 and Hedara committed Jul 29, 2024
1 parent a89820f commit 7422051
Showing 1 changed file with 3 additions and 0 deletions.
3 changes: 3 additions & 0 deletions src/data/battle_anim.h
Original file line number Diff line number Diff line change
Expand Up @@ -1455,6 +1455,9 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] =
{gBattleAnimSpriteGfx_SyrupSplat, 0x400, ANIM_TAG_SYRUP_SPLAT_RED},
{gBattleAnimSpriteGfx_SyrupSplat, 0x400, ANIM_TAG_SYRUP_SPLAT_YELLOW},
{gBattleAnimSpriteGfx_IvyCudgel, 0x800, ANIM_TAG_IVY_CUDGEL_GRASS},
{NULL, 0x0, ANIM_TAG_IVY_CUDGEL_FIRE},
{NULL, 0x0, ANIM_TAG_IVY_CUDGEL_ROCK},
{NULL, 0x0, ANIM_TAG_IVY_CUDGEL_WATER},
};

const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
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