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Add RandomChance macro and ability trigger chance config (#4829)
* RandomChance macro, contact ability chance config * Unify config, add shed skin
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Original file line number | Diff line number | Diff line change |
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#include "global.h" | ||
#include "test/battle.h" | ||
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SINGLE_BATTLE_TEST("Effect Spore only inflicts status on contact") | ||
{ | ||
u32 move; | ||
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PARAMETRIZE { move = MOVE_TACKLE; } | ||
PARAMETRIZE { move = MOVE_SWIFT; } | ||
GIVEN { | ||
ASSUME(gMovesInfo[MOVE_TACKLE].makesContact); | ||
ASSUME(!gMovesInfo[MOVE_SWIFT].makesContact); | ||
PLAYER(SPECIES_WOBBUFFET); | ||
OPPONENT(SPECIES_BRELOOM) { Ability(ABILITY_EFFECT_SPORE); } | ||
} WHEN { | ||
TURN { MOVE(player, move, WITH_RNG(RNG_EFFECT_SPORE, 1)); } | ||
TURN {} | ||
} SCENE { | ||
if (gMovesInfo[move].makesContact) { | ||
ABILITY_POPUP(opponent, ABILITY_EFFECT_SPORE); | ||
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, player); | ||
MESSAGE("Wobbuffet was poisoned by Foe Breloom's Effect Spore!"); | ||
STATUS_ICON(player, poison: TRUE); | ||
} else { | ||
NONE_OF { | ||
ABILITY_POPUP(opponent, ABILITY_EFFECT_SPORE); | ||
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, player); | ||
MESSAGE("Wobbuffet was poisoned by Foe Breloom's Effect Spore!"); | ||
STATUS_ICON(player, poison: TRUE); | ||
} | ||
} | ||
} | ||
} | ||
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SINGLE_BATTLE_TEST("Effect Spore causes poison 9% of the time") | ||
{ | ||
PASSES_RANDOMLY(9, 100, RNG_EFFECT_SPORE); | ||
GIVEN { | ||
ASSUME(B_ABILITY_TRIGGER_CHANCE >= GEN_5); | ||
ASSUME(gMovesInfo[MOVE_TACKLE].makesContact); | ||
PLAYER(SPECIES_WOBBUFFET); | ||
OPPONENT(SPECIES_BRELOOM) { Ability(ABILITY_EFFECT_SPORE); } | ||
} WHEN { | ||
TURN { MOVE(player, MOVE_TACKLE); } | ||
TURN {} | ||
} SCENE { | ||
ABILITY_POPUP(opponent, ABILITY_EFFECT_SPORE); | ||
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, player); | ||
MESSAGE("Wobbuffet was poisoned by Foe Breloom's Effect Spore!"); | ||
STATUS_ICON(player, poison: TRUE); | ||
} | ||
} | ||
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||
SINGLE_BATTLE_TEST("Effect Spore causes paralysis 10% of the time") | ||
{ | ||
PASSES_RANDOMLY(10, 100, RNG_EFFECT_SPORE); | ||
GIVEN { | ||
ASSUME(B_ABILITY_TRIGGER_CHANCE >= GEN_5); | ||
ASSUME(gMovesInfo[MOVE_TACKLE].makesContact); | ||
PLAYER(SPECIES_WOBBUFFET); | ||
OPPONENT(SPECIES_BRELOOM) { Ability(ABILITY_EFFECT_SPORE); } | ||
} WHEN { | ||
TURN { MOVE(player, MOVE_TACKLE); } | ||
TURN {} | ||
} SCENE { | ||
ABILITY_POPUP(opponent, ABILITY_EFFECT_SPORE); | ||
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PRZ, player); | ||
MESSAGE("Foe Breloom's Effect Spore paralyzed Wobbuffet! It may be unable to move!"); | ||
STATUS_ICON(player, paralysis: TRUE); | ||
} | ||
} | ||
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||
SINGLE_BATTLE_TEST("Effect Spore causes sleep 11% of the time") | ||
{ | ||
PASSES_RANDOMLY(11, 100, RNG_EFFECT_SPORE); | ||
GIVEN { | ||
ASSUME(B_ABILITY_TRIGGER_CHANCE >= GEN_5); | ||
ASSUME(gMovesInfo[MOVE_TACKLE].makesContact); | ||
PLAYER(SPECIES_WOBBUFFET); | ||
OPPONENT(SPECIES_BRELOOM) { Ability(ABILITY_EFFECT_SPORE); } | ||
} WHEN { | ||
TURN { MOVE(player, MOVE_TACKLE); } | ||
TURN {} | ||
} SCENE { | ||
ABILITY_POPUP(opponent, ABILITY_EFFECT_SPORE); | ||
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_SLP, player); | ||
MESSAGE("Foe Breloom's Effect Spore made Wobbuffet sleep!"); | ||
STATUS_ICON(player, sleep: TRUE); | ||
} | ||
} |
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