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Made AbilityBattleEffects use the B_MSG_TERRAIN constants for the fie…
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…ld terrain intro text
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LOuroboros authored Oct 12, 2023
1 parent 311224d commit 4714710
Showing 1 changed file with 4 additions and 4 deletions.
8 changes: 4 additions & 4 deletions src/battle_util.c
Original file line number Diff line number Diff line change
Expand Up @@ -4185,16 +4185,16 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
switch (VarGet(VAR_TERRAIN) & STATUS_FIELD_TERRAIN_ANY)
{
case STATUS_FIELD_ELECTRIC_TERRAIN:
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_TERRAIN_SET_ELECTRIC;
break;
case STATUS_FIELD_MISTY_TERRAIN:
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_TERRAIN_SET_MISTY;
break;
case STATUS_FIELD_GRASSY_TERRAIN:
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_TERRAIN_SET_GRASSY;
break;
case STATUS_FIELD_PSYCHIC_TERRAIN:
gBattleCommunication[MULTISTRING_CHOOSER] = 3;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_TERRAIN_SET_PSYCHIC;
break;
}

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