Skip to content

Commit

Permalink
New tests + Sheer Force / Last Resort minor bug fixes (#3378)
Browse files Browse the repository at this point in the history
* tests for intimidate defiant

* sheer force fix + tests

* white herb tests

* tests for stealth rock, weak armor and last resort fix

* style changes to weak armor test
  • Loading branch information
DizzyEggg authored Oct 30, 2023
1 parent bd71946 commit 0c8fdce
Show file tree
Hide file tree
Showing 9 changed files with 487 additions and 5 deletions.
6 changes: 3 additions & 3 deletions include/test/battle.h
Original file line number Diff line number Diff line change
Expand Up @@ -600,9 +600,9 @@ struct BattleTestData
struct BattleTestRunnerState
{
u8 battlersCount;
u8 parametersCount; // Valid only in BattleTest_Setup.
u8 parameters;
u8 runParameter;
u16 parametersCount; // Valid only in BattleTest_Setup.
u16 parameters;
u16 runParameter;
u16 rngTag;
u16 rngTrialOffset;
u16 trials;
Expand Down
4 changes: 3 additions & 1 deletion src/battle_script_commands.c
Original file line number Diff line number Diff line change
Expand Up @@ -2824,7 +2824,7 @@ void SetMoveEffect(bool32 primary, u32 certain)
&& !primary && gBattleScripting.moveEffect <= MOVE_EFFECT_CONFUSION)
INCREMENT_RESET_RETURN

if (TestSheerForceFlag(gBattlerAttacker, gCurrentMove) && affectsUser != MOVE_EFFECT_AFFECTS_USER)
if (TestSheerForceFlag(gBattlerAttacker, gCurrentMove) && gBattleScripting.moveEffect != MOVE_EFFECT_CHARGING)
INCREMENT_RESET_RETURN

if (gBattleMons[gEffectBattler].hp == 0 && !activateAfterFaint)
Expand Down Expand Up @@ -12822,6 +12822,8 @@ static void Cmd_trychoosesleeptalkmove(void)
}
else // at least one move can be chosen
{
// Set Sleep Talk as used move, so it works with Last Resort.
gDisableStructs[gBattlerAttacker].usedMoves |= gBitTable[gCurrMovePos];
do
{
movePosition = MOD(Random(), MAX_MON_MOVES);
Expand Down
117 changes: 117 additions & 0 deletions test/battle/ability/defiant.c
Original file line number Diff line number Diff line change
@@ -0,0 +1,117 @@
#include "global.h"
#include "test/battle.h"

DOUBLE_BATTLE_TEST("Defiant sharply raises player's Attack after Intimidate")
{
u32 abilityLeft, abilityRight;

PARAMETRIZE { abilityLeft = ABILITY_VITAL_SPIRIT; abilityRight = ABILITY_VITAL_SPIRIT; }
PARAMETRIZE { abilityLeft = ABILITY_VITAL_SPIRIT; abilityRight = ABILITY_DEFIANT; }
PARAMETRIZE { abilityLeft = ABILITY_DEFIANT; abilityRight = ABILITY_VITAL_SPIRIT; }
PARAMETRIZE { abilityLeft = ABILITY_DEFIANT; abilityRight = ABILITY_DEFIANT; }

GIVEN {
PLAYER(SPECIES_MANKEY) { Ability(abilityLeft); }
PLAYER(SPECIES_PRIMEAPE) { Ability(abilityRight); }
OPPONENT(SPECIES_GYARADOS) { Ability(ABILITY_INTIMIDATE); }
OPPONENT(SPECIES_ARBOK) { Ability(ABILITY_INTIMIDATE); }
} WHEN {
TURN { MOVE(playerLeft, MOVE_TACKLE, target:opponentLeft); MOVE(playerRight, MOVE_TACKLE, target:opponentRight); }
} SCENE {
//1st mon Intimidate
ABILITY_POPUP(opponentLeft, ABILITY_INTIMIDATE);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
MESSAGE("Foe Gyarados's Intimidate cuts Mankey's attack!");
if (abilityLeft == ABILITY_DEFIANT) {
ABILITY_POPUP(playerLeft, ABILITY_DEFIANT);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
MESSAGE("Mankey's Attack sharply rose!");
}
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
MESSAGE("Foe Gyarados's Intimidate cuts Primeape's attack!");
if (abilityRight == ABILITY_DEFIANT) {
ABILITY_POPUP(playerRight, ABILITY_DEFIANT);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
MESSAGE("Primeape's Attack sharply rose!");
}

//2nd mon Intimidate
ABILITY_POPUP(opponentRight, ABILITY_INTIMIDATE);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
MESSAGE("Foe Arbok's Intimidate cuts Mankey's attack!");
if (abilityLeft == ABILITY_DEFIANT) {
ABILITY_POPUP(playerLeft, ABILITY_DEFIANT);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
MESSAGE("Mankey's Attack sharply rose!");
}
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
MESSAGE("Foe Arbok's Intimidate cuts Primeape's attack!");
if (abilityRight == ABILITY_DEFIANT) {
ABILITY_POPUP(playerRight, ABILITY_DEFIANT);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
MESSAGE("Primeape's Attack sharply rose!");
}
} FINALLY {
// -2 from Intimidates and +4 from Defiants gets +2 total
EXPECT_EQ(playerLeft->statStages[STAT_ATK], (abilityLeft == ABILITY_DEFIANT) ? DEFAULT_STAT_STAGE + 2 : DEFAULT_STAT_STAGE - 2);
EXPECT_EQ(playerRight->statStages[STAT_ATK], (abilityRight == ABILITY_DEFIANT) ? DEFAULT_STAT_STAGE + 2 : DEFAULT_STAT_STAGE - 2);
}
}

// Same as above, but for opponent.
DOUBLE_BATTLE_TEST("Defiant sharply raises opponent's Attack after Intimidate")
{
u32 abilityLeft, abilityRight;

PARAMETRIZE { abilityLeft = ABILITY_VITAL_SPIRIT; abilityRight = ABILITY_VITAL_SPIRIT; }
PARAMETRIZE { abilityLeft = ABILITY_VITAL_SPIRIT; abilityRight = ABILITY_DEFIANT; }
PARAMETRIZE { abilityLeft = ABILITY_DEFIANT; abilityRight = ABILITY_VITAL_SPIRIT; }
PARAMETRIZE { abilityLeft = ABILITY_DEFIANT; abilityRight = ABILITY_DEFIANT; }

GIVEN {
OPPONENT(SPECIES_MANKEY) { Ability(abilityLeft); }
OPPONENT(SPECIES_PRIMEAPE) { Ability(abilityRight); }
PLAYER(SPECIES_GYARADOS) { Ability(ABILITY_INTIMIDATE); }
PLAYER(SPECIES_ARBOK) { Ability(ABILITY_INTIMIDATE); }
} WHEN {
TURN { MOVE(opponentLeft, MOVE_TACKLE, target:playerLeft); MOVE(opponentRight, MOVE_TACKLE, target:playerRight); }
} SCENE {
//1st mon Intimidate
ABILITY_POPUP(playerLeft, ABILITY_INTIMIDATE);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
MESSAGE("Gyarados's Intimidate cuts Foe Mankey's attack!");
if (abilityLeft == ABILITY_DEFIANT) {
ABILITY_POPUP(opponentLeft, ABILITY_DEFIANT);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
MESSAGE("Foe Mankey's Attack sharply rose!");
}
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
MESSAGE("Gyarados's Intimidate cuts Foe Primeape's attack!");
if (abilityRight == ABILITY_DEFIANT) {
ABILITY_POPUP(opponentRight, ABILITY_DEFIANT);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
MESSAGE("Foe Primeape's Attack sharply rose!");
}

//2nd mon Intimidate
ABILITY_POPUP(playerRight, ABILITY_INTIMIDATE);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
MESSAGE("Arbok's Intimidate cuts Foe Mankey's attack!");
if (abilityLeft == ABILITY_DEFIANT) {
ABILITY_POPUP(opponentLeft, ABILITY_DEFIANT);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
MESSAGE("Foe Mankey's Attack sharply rose!");
}
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
MESSAGE("Arbok's Intimidate cuts Foe Primeape's attack!");
if (abilityRight == ABILITY_DEFIANT) {
ABILITY_POPUP(opponentRight, ABILITY_DEFIANT);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
MESSAGE("Foe Primeape's Attack sharply rose!");
}
} FINALLY {
// -2 from Intimidates and +4 from Defiants gets +2 total
EXPECT_EQ(opponentLeft->statStages[STAT_ATK], (abilityLeft == ABILITY_DEFIANT) ? DEFAULT_STAT_STAGE + 2 : DEFAULT_STAT_STAGE - 2);
EXPECT_EQ(opponentRight->statStages[STAT_ATK], (abilityRight == ABILITY_DEFIANT) ? DEFAULT_STAT_STAGE + 2 : DEFAULT_STAT_STAGE - 2);
}
}
56 changes: 56 additions & 0 deletions test/battle/ability/sheer_force.c
Original file line number Diff line number Diff line change
@@ -0,0 +1,56 @@
#include "global.h"
#include "test/battle.h"

SINGLE_BATTLE_TEST("Sheer Force boosts power, but removes secondary effects of moves", s16 damage)
{
s32 j;
u32 ability, move;

for (j = 1; j < MOVES_COUNT; j++)
{
if (gBattleMoves[j].sheerForceBoost && j != MOVE_ORDER_UP)
{
PARAMETRIZE { ability = ABILITY_ANGER_POINT; move = j; }
PARAMETRIZE { ability = ABILITY_SHEER_FORCE; move = j; }
}
}

GIVEN {
PLAYER(SPECIES_TAUROS) { Ability(ability); Status1(move == MOVE_SNORE ? STATUS1_SLEEP : STATUS1_NONE); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, move); }
if (gBattleMoves[move].effect == EFFECT_TWO_TURNS_ATTACK || gBattleMoves[move].effect == EFFECT_SEMI_INVULNERABLE) {
TURN { SKIP_TURN(player); }
TURN { ; }
}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, move, player);
HP_BAR(opponent, captureDamage: &results[i].damage);
if (ability == ABILITY_SHEER_FORCE) {
NONE_OF {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
STATUS_ICON(opponent, STATUS1_FREEZE);
STATUS_ICON(opponent, STATUS1_POISON);
STATUS_ICON(opponent, STATUS1_BURN);
STATUS_ICON(opponent, STATUS1_TOXIC_POISON);
STATUS_ICON(opponent, STATUS1_PARALYSIS);
MESSAGE("Wobbuffet is confused!");
MESSAGE("Wobbuffet flinched!");
}
// Volt Tackle/Flare Blitz edge case: recoil happens, but target isn't statused
if (gBattleMoves[move].effect == EFFECT_RECOIL_33_STATUS)
{
HP_BAR(player);
MESSAGE("Tauros is hit with recoil!");
}
}
} FINALLY {
s32 j;
for (j = 0; j < gBattleTestRunnerState->parametersCount; j+=2)
{
EXPECT_GT(results[j+1].damage, results[j].damage);
}
}
}
70 changes: 70 additions & 0 deletions test/battle/ability/weak_armor.c
Original file line number Diff line number Diff line change
@@ -0,0 +1,70 @@
#include "global.h"
#include "test/battle.h"

ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_TACKLE].power != 0);
ASSUME(gBattleMoves[MOVE_GUST].power != 0);
ASSUME(gBattleMoves[MOVE_GUST].split == SPLIT_SPECIAL);
ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL);
}

SINGLE_BATTLE_TEST("Weak Armor lowers Defense by 1 and boosts Speed by 2 when hit by a physical attack")
{
u16 move;

PARAMETRIZE { move = MOVE_TACKLE; }
PARAMETRIZE { move = MOVE_GUST; }

GIVEN {
PLAYER(SPECIES_SLUGMA) { Ability(ABILITY_WEAK_ARMOR); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, move); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, move, opponent);
HP_BAR(player);
if (move == MOVE_TACKLE) {
ABILITY_POPUP(player, ABILITY_WEAK_ARMOR);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Slugma's Weak Armor lowered its Defense!");
MESSAGE("Slugma's Weak Armor raised its Speed!");
}
} THEN {
if (move == MOVE_TACKLE) {
EXPECT_EQ(player->statStages[STAT_DEF], DEFAULT_STAT_STAGE - 1);
EXPECT_EQ(player->statStages[STAT_SPEED], DEFAULT_STAT_STAGE + 2);
}
}
}

// Oddly specific, but it was a bug at one point.
SINGLE_BATTLE_TEST("Weak Armor does not trigger when brought in by Dragon Tail and taking Stealth Rock damage")
{
GIVEN {
ASSUME(gBattleMoves[MOVE_STEALTH_ROCK].effect == EFFECT_STEALTH_ROCK);
ASSUME(gBattleMoves[MOVE_DRAGON_TAIL].effect == EFFECT_HIT_SWITCH_TARGET);
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_SLUGMA) { Ability(ABILITY_WEAK_ARMOR); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_STEALTH_ROCK); }
TURN { MOVE(opponent, MOVE_DRAGON_TAIL); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_STEALTH_ROCK, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_TAIL, opponent);
HP_BAR(player);
MESSAGE("Slugma was dragged out!");
HP_BAR(player);
MESSAGE("Pointed stones dug into Slugma!");
NONE_OF {
ABILITY_POPUP(player, ABILITY_WEAK_ARMOR);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Slugma's Weak Armor lowered its Defense!");
MESSAGE("Slugma's Weak Armor raised its Speed!");
}
} THEN {
EXPECT_EQ(player->statStages[STAT_DEF], DEFAULT_STAT_STAGE);
EXPECT_EQ(player->statStages[STAT_SPEED], DEFAULT_STAT_STAGE);
}
}
70 changes: 70 additions & 0 deletions test/battle/hold_effect/white_herb.c
Original file line number Diff line number Diff line change
@@ -0,0 +1,70 @@
#include "global.h"
#include "test/battle.h"

ASSUMPTIONS
{
gItems[ITEM_WHITE_HERB].holdEffect == HOLD_EFFECT_RESTORE_STATS;
}

SINGLE_BATTLE_TEST("White Herb restores stats when they're lowered")
{
GIVEN {
ASSUME(gBattleMoves[MOVE_LEER].effect == EFFECT_DEFENSE_DOWN);
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_WHITE_HERB); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_LEER); }
} SCENE {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
MESSAGE("Wobbuffet's White Herb restored its status!");
} THEN {
EXPECT(player->item == ITEM_NONE);
EXPECT(player->statStages[STAT_DEF] = DEFAULT_STAT_STAGE);
}
}

SINGLE_BATTLE_TEST("White Herb restores stats after Attack was lowered by Intimidate in singles")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_WHITE_HERB); }
OPPONENT(SPECIES_ARBOK) { Ability(ABILITY_INTIMIDATE); }
} WHEN {
TURN { ; }
} SCENE {
ABILITY_POPUP(opponent, ABILITY_INTIMIDATE);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
MESSAGE("Wobbuffet's White Herb restored its status!");
} THEN {
EXPECT(player->item == ITEM_NONE);
EXPECT(player->statStages[STAT_DEF] = DEFAULT_STAT_STAGE);
}
}

DOUBLE_BATTLE_TEST("White Herb restores stats after Attack was lowered by Intimidate in doubles")
{
GIVEN {
OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_WHITE_HERB); }
OPPONENT(SPECIES_WYNAUT) { Item(ITEM_WHITE_HERB); }
PLAYER(SPECIES_ARBOK) { Ability(ABILITY_INTIMIDATE); }
PLAYER(SPECIES_WOBBUFFET);
} WHEN {
TURN { ; }
} SCENE {
ABILITY_POPUP(playerLeft, ABILITY_INTIMIDATE);

ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);

ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponentLeft);
MESSAGE("Foe Wobbuffet's White Herb restored its status!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponentRight);
MESSAGE("Foe Wynaut's White Herb restored its status!");
} THEN {
EXPECT(opponentLeft->item == ITEM_NONE);
EXPECT(opponentLeft->statStages[STAT_DEF] = DEFAULT_STAT_STAGE);
EXPECT(opponentRight->item == ITEM_NONE);
EXPECT(opponentRight->statStages[STAT_DEF] = DEFAULT_STAT_STAGE);
}
}
21 changes: 20 additions & 1 deletion test/battle/move_effect/encore.c
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@ ASSUMPTIONS
ASSUME(gBattleMoves[MOVE_ENCORE].effect == EFFECT_ENCORE);
}

SINGLE_BATTLE_TEST("Encore forces consecutive move uses for 2 turns")
SINGLE_BATTLE_TEST("Encore forces consecutive move uses for 2 turns for player")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
Expand All @@ -25,6 +25,25 @@ SINGLE_BATTLE_TEST("Encore forces consecutive move uses for 2 turns")
}
}

SINGLE_BATTLE_TEST("Encore forces consecutive move uses for 2 turns for opponent")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_CELEBRATE); MOVE(player, MOVE_ENCORE); }
TURN { FORCED_MOVE(opponent); }
TURN { FORCED_MOVE(opponent); }
TURN { MOVE(opponent, MOVE_SPLASH); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_ENCORE, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SPLASH, opponent);
}
}

SINGLE_BATTLE_TEST("Encore has no effect if no previous move")
{
GIVEN {
Expand Down
Loading

0 comments on commit 0c8fdce

Please sign in to comment.