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Tests for status curing berries (#3289)
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#include "global.h" | ||
#include "test/battle.h" | ||
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ASSUMPTIONS | ||
{ | ||
ASSUME(gItems[ITEM_LUM_BERRY].holdEffect == HOLD_EFFECT_CURE_STATUS); | ||
} | ||
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SINGLE_BATTLE_TEST("Pecha and Lum Berries cure poison") | ||
{ | ||
u16 item; | ||
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PARAMETRIZE { item = ITEM_PECHA_BERRY; } | ||
PARAMETRIZE { item = ITEM_LUM_BERRY; } | ||
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GIVEN { | ||
ASSUME(gItems[ITEM_PECHA_BERRY].holdEffect == HOLD_EFFECT_CURE_PSN); | ||
PLAYER(SPECIES_WOBBUFFET); | ||
OPPONENT(SPECIES_WOBBUFFET) { Item(item); } | ||
} WHEN { | ||
TURN { MOVE(player, MOVE_POISON_POWDER); } | ||
} SCENE { | ||
ANIMATION(ANIM_TYPE_MOVE, MOVE_POISON_POWDER, player); | ||
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent); | ||
STATUS_ICON(opponent, poison: TRUE); | ||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent); | ||
STATUS_ICON(opponent, poison: FALSE); | ||
} | ||
} | ||
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SINGLE_BATTLE_TEST("Pecha and Lum Berries cure bad poison") | ||
{ | ||
u16 item; | ||
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PARAMETRIZE { item = ITEM_PECHA_BERRY; } | ||
PARAMETRIZE { item = ITEM_LUM_BERRY; } | ||
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GIVEN { | ||
ASSUME(gItems[ITEM_PECHA_BERRY].holdEffect == HOLD_EFFECT_CURE_PSN); | ||
PLAYER(SPECIES_WOBBUFFET); | ||
OPPONENT(SPECIES_WOBBUFFET) { Item(item); } | ||
} WHEN { | ||
TURN { MOVE(player, MOVE_TOXIC); } | ||
} SCENE { | ||
ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC, player); | ||
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent); | ||
STATUS_ICON(opponent, badPoison: TRUE); | ||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent); | ||
STATUS_ICON(opponent, badPoison: FALSE); | ||
} | ||
} | ||
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SINGLE_BATTLE_TEST("Rawst and Lum Berries cure burn") | ||
{ | ||
u16 item; | ||
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PARAMETRIZE { item = ITEM_RAWST_BERRY; } | ||
PARAMETRIZE { item = ITEM_LUM_BERRY; } | ||
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GIVEN { | ||
ASSUME(gItems[ITEM_RAWST_BERRY].holdEffect == HOLD_EFFECT_CURE_BRN); | ||
PLAYER(SPECIES_WOBBUFFET); | ||
OPPONENT(SPECIES_WOBBUFFET) { Item(item); } | ||
} WHEN { | ||
TURN { MOVE(player, MOVE_WILL_O_WISP); } | ||
} SCENE { | ||
ANIMATION(ANIM_TYPE_MOVE, MOVE_WILL_O_WISP, player); | ||
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, opponent); | ||
STATUS_ICON(opponent, burn: TRUE); | ||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent); | ||
STATUS_ICON(opponent, burn: FALSE); | ||
} | ||
} | ||
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SINGLE_BATTLE_TEST("Aspear and Lum Berries cure freeze") | ||
{ | ||
u16 item; | ||
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PARAMETRIZE { item = ITEM_ASPEAR_BERRY; } | ||
PARAMETRIZE { item = ITEM_LUM_BERRY; } | ||
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GIVEN { | ||
ASSUME(gItems[ITEM_ASPEAR_BERRY].holdEffect == HOLD_EFFECT_CURE_FRZ); | ||
PLAYER(SPECIES_WOBBUFFET); | ||
OPPONENT(SPECIES_WOBBUFFET) { Item(item); } | ||
} WHEN { | ||
TURN { MOVE(player, MOVE_ICE_PUNCH); } | ||
} SCENE { | ||
ANIMATION(ANIM_TYPE_MOVE, MOVE_ICE_PUNCH, player); | ||
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_FRZ, opponent); | ||
STATUS_ICON(opponent, freeze: TRUE); | ||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent); | ||
STATUS_ICON(opponent, freeze: FALSE); | ||
} | ||
} | ||
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SINGLE_BATTLE_TEST("Chesto and Lum Berries cure sleep") | ||
{ | ||
u16 item; | ||
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PARAMETRIZE { item = ITEM_CHESTO_BERRY; } | ||
PARAMETRIZE { item = ITEM_LUM_BERRY; } | ||
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GIVEN { | ||
ASSUME(gItems[ITEM_CHESTO_BERRY].holdEffect == HOLD_EFFECT_CURE_SLP); | ||
PLAYER(SPECIES_WOBBUFFET); | ||
OPPONENT(SPECIES_WOBBUFFET) { Item(item); } | ||
} WHEN { | ||
TURN { MOVE(player, MOVE_HYPNOSIS); } | ||
} SCENE { | ||
ANIMATION(ANIM_TYPE_MOVE, MOVE_HYPNOSIS, player); | ||
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_SLP, opponent); | ||
STATUS_ICON(opponent, sleep: TRUE); | ||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent); | ||
STATUS_ICON(opponent, sleep: FALSE); | ||
} | ||
} | ||
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SINGLE_BATTLE_TEST("Cheri and Lum Berries cure paralysis") | ||
{ | ||
u16 item; | ||
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PARAMETRIZE { item = ITEM_CHERI_BERRY; } | ||
PARAMETRIZE { item = ITEM_LUM_BERRY; } | ||
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GIVEN { | ||
ASSUME(gItems[ITEM_CHERI_BERRY].holdEffect == HOLD_EFFECT_CURE_PAR); | ||
PLAYER(SPECIES_WOBBUFFET); | ||
OPPONENT(SPECIES_WOBBUFFET) { Item(item); } | ||
} WHEN { | ||
TURN { MOVE(player, MOVE_THUNDER_WAVE); } | ||
} SCENE { | ||
ANIMATION(ANIM_TYPE_MOVE, MOVE_THUNDER_WAVE, player); | ||
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PRZ, opponent); | ||
STATUS_ICON(opponent, paralysis: TRUE); | ||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent); | ||
STATUS_ICON(opponent, paralysis: FALSE); | ||
} | ||
} | ||
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SINGLE_BATTLE_TEST("Perism and Lum Berries cure confusion") | ||
{ | ||
u16 item; | ||
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PARAMETRIZE { item = ITEM_PERSIM_BERRY; } | ||
PARAMETRIZE { item = ITEM_LUM_BERRY; } | ||
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GIVEN { | ||
ASSUME(gItems[ITEM_PERSIM_BERRY].holdEffect == HOLD_EFFECT_CURE_CONFUSION); | ||
PLAYER(SPECIES_WOBBUFFET); | ||
OPPONENT(SPECIES_WOBBUFFET) { Item(item); } | ||
} WHEN { | ||
TURN { MOVE(player, MOVE_CONFUSE_RAY); } | ||
} SCENE { | ||
ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, player); | ||
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_CONFUSION, opponent); | ||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent); | ||
} | ||
} | ||
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SINGLE_BATTLE_TEST("Berry hold effect cures status if a pokemon enters a battle") | ||
{ | ||
u16 status; | ||
u16 item; | ||
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PARAMETRIZE{ status = STATUS1_BURN; item = ITEM_RAWST_BERRY; } | ||
PARAMETRIZE{ status = STATUS1_FREEZE; item = ITEM_ASPEAR_BERRY; } | ||
PARAMETRIZE{ status = STATUS1_PARALYSIS; item = ITEM_CHERI_BERRY; } | ||
PARAMETRIZE{ status = STATUS1_POISON; item = ITEM_PECHA_BERRY; } | ||
PARAMETRIZE{ status = STATUS1_TOXIC_POISON; item = ITEM_PECHA_BERRY; } | ||
PARAMETRIZE{ status = STATUS1_SLEEP; item = ITEM_CHESTO_BERRY; } | ||
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GIVEN { | ||
ASSUME(gItems[ITEM_RAWST_BERRY].holdEffect == HOLD_EFFECT_CURE_BRN); | ||
ASSUME(gItems[ITEM_ASPEAR_BERRY].holdEffect == HOLD_EFFECT_CURE_FRZ); | ||
ASSUME(gItems[ITEM_CHERI_BERRY].holdEffect == HOLD_EFFECT_CURE_PAR); | ||
ASSUME(gItems[ITEM_PECHA_BERRY].holdEffect == HOLD_EFFECT_CURE_PSN); | ||
ASSUME(gItems[ITEM_CHESTO_BERRY].holdEffect == HOLD_EFFECT_CURE_SLP); | ||
PLAYER(SPECIES_WOBBUFFET) { Status1(status); Item(ITEM_LUM_BERRY); } | ||
OPPONENT(SPECIES_WOBBUFFET) { Status1(status); Item(item); } | ||
} WHEN { | ||
TURN { } | ||
} SCENE { | ||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player); | ||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent); | ||
} | ||
} | ||
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SINGLE_BATTLE_TEST("Pokemon can be further poisoned with Toxic spikes after a status healing hold effect was previously used") | ||
{ | ||
u16 item; | ||
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PARAMETRIZE { item = ITEM_PECHA_BERRY; } | ||
PARAMETRIZE { item = ITEM_LUM_BERRY; } | ||
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KNOWN_FAILING; | ||
GIVEN { | ||
ASSUME(gItems[ITEM_PECHA_BERRY].holdEffect == HOLD_EFFECT_CURE_PSN); | ||
PLAYER(SPECIES_WOBBUFFET); | ||
OPPONENT(SPECIES_WOBBUFFET); | ||
OPPONENT(SPECIES_WYNAUT) { Item(item); } | ||
} WHEN { | ||
TURN { MOVE(player, MOVE_TOXIC_SPIKES); } | ||
TURN { SWITCH(opponent, 1); } | ||
TURN { SWITCH(opponent, 0); } | ||
} SCENE { | ||
ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC_SPIKES, player); | ||
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent); | ||
STATUS_ICON(opponent, poison: TRUE); | ||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent); | ||
STATUS_ICON(opponent, poison: FALSE); | ||
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent); | ||
STATUS_ICON(opponent, poison: TRUE); | ||
} | ||
} |