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Tests for status curing berries (#3289)
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AlexOn1ine authored Sep 10, 2023
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215 changes: 215 additions & 0 deletions test/battle/hold_effect/cure_status.c
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#include "global.h"
#include "test/battle.h"

ASSUMPTIONS
{
ASSUME(gItems[ITEM_LUM_BERRY].holdEffect == HOLD_EFFECT_CURE_STATUS);
}

SINGLE_BATTLE_TEST("Pecha and Lum Berries cure poison")
{
u16 item;

PARAMETRIZE { item = ITEM_PECHA_BERRY; }
PARAMETRIZE { item = ITEM_LUM_BERRY; }

GIVEN {
ASSUME(gItems[ITEM_PECHA_BERRY].holdEffect == HOLD_EFFECT_CURE_PSN);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET) { Item(item); }
} WHEN {
TURN { MOVE(player, MOVE_POISON_POWDER); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_POISON_POWDER, player);
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
STATUS_ICON(opponent, poison: TRUE);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
STATUS_ICON(opponent, poison: FALSE);
}
}

SINGLE_BATTLE_TEST("Pecha and Lum Berries cure bad poison")
{
u16 item;

PARAMETRIZE { item = ITEM_PECHA_BERRY; }
PARAMETRIZE { item = ITEM_LUM_BERRY; }

GIVEN {
ASSUME(gItems[ITEM_PECHA_BERRY].holdEffect == HOLD_EFFECT_CURE_PSN);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET) { Item(item); }
} WHEN {
TURN { MOVE(player, MOVE_TOXIC); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC, player);
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
STATUS_ICON(opponent, badPoison: TRUE);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
STATUS_ICON(opponent, badPoison: FALSE);
}
}

SINGLE_BATTLE_TEST("Rawst and Lum Berries cure burn")
{
u16 item;

PARAMETRIZE { item = ITEM_RAWST_BERRY; }
PARAMETRIZE { item = ITEM_LUM_BERRY; }

GIVEN {
ASSUME(gItems[ITEM_RAWST_BERRY].holdEffect == HOLD_EFFECT_CURE_BRN);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET) { Item(item); }
} WHEN {
TURN { MOVE(player, MOVE_WILL_O_WISP); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_WILL_O_WISP, player);
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, opponent);
STATUS_ICON(opponent, burn: TRUE);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
STATUS_ICON(opponent, burn: FALSE);
}
}

SINGLE_BATTLE_TEST("Aspear and Lum Berries cure freeze")
{
u16 item;

PARAMETRIZE { item = ITEM_ASPEAR_BERRY; }
PARAMETRIZE { item = ITEM_LUM_BERRY; }

GIVEN {
ASSUME(gItems[ITEM_ASPEAR_BERRY].holdEffect == HOLD_EFFECT_CURE_FRZ);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET) { Item(item); }
} WHEN {
TURN { MOVE(player, MOVE_ICE_PUNCH); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_ICE_PUNCH, player);
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_FRZ, opponent);
STATUS_ICON(opponent, freeze: TRUE);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
STATUS_ICON(opponent, freeze: FALSE);
}
}

SINGLE_BATTLE_TEST("Chesto and Lum Berries cure sleep")
{
u16 item;

PARAMETRIZE { item = ITEM_CHESTO_BERRY; }
PARAMETRIZE { item = ITEM_LUM_BERRY; }

GIVEN {
ASSUME(gItems[ITEM_CHESTO_BERRY].holdEffect == HOLD_EFFECT_CURE_SLP);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET) { Item(item); }
} WHEN {
TURN { MOVE(player, MOVE_HYPNOSIS); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_HYPNOSIS, player);
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_SLP, opponent);
STATUS_ICON(opponent, sleep: TRUE);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
STATUS_ICON(opponent, sleep: FALSE);
}
}

SINGLE_BATTLE_TEST("Cheri and Lum Berries cure paralysis")
{
u16 item;

PARAMETRIZE { item = ITEM_CHERI_BERRY; }
PARAMETRIZE { item = ITEM_LUM_BERRY; }

GIVEN {
ASSUME(gItems[ITEM_CHERI_BERRY].holdEffect == HOLD_EFFECT_CURE_PAR);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET) { Item(item); }
} WHEN {
TURN { MOVE(player, MOVE_THUNDER_WAVE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_THUNDER_WAVE, player);
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PRZ, opponent);
STATUS_ICON(opponent, paralysis: TRUE);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
STATUS_ICON(opponent, paralysis: FALSE);
}
}

SINGLE_BATTLE_TEST("Perism and Lum Berries cure confusion")
{
u16 item;

PARAMETRIZE { item = ITEM_PERSIM_BERRY; }
PARAMETRIZE { item = ITEM_LUM_BERRY; }

GIVEN {
ASSUME(gItems[ITEM_PERSIM_BERRY].holdEffect == HOLD_EFFECT_CURE_CONFUSION);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET) { Item(item); }
} WHEN {
TURN { MOVE(player, MOVE_CONFUSE_RAY); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, player);
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_CONFUSION, opponent);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
}
}

SINGLE_BATTLE_TEST("Berry hold effect cures status if a pokemon enters a battle")
{
u16 status;
u16 item;

PARAMETRIZE{ status = STATUS1_BURN; item = ITEM_RAWST_BERRY; }
PARAMETRIZE{ status = STATUS1_FREEZE; item = ITEM_ASPEAR_BERRY; }
PARAMETRIZE{ status = STATUS1_PARALYSIS; item = ITEM_CHERI_BERRY; }
PARAMETRIZE{ status = STATUS1_POISON; item = ITEM_PECHA_BERRY; }
PARAMETRIZE{ status = STATUS1_TOXIC_POISON; item = ITEM_PECHA_BERRY; }
PARAMETRIZE{ status = STATUS1_SLEEP; item = ITEM_CHESTO_BERRY; }

GIVEN {
ASSUME(gItems[ITEM_RAWST_BERRY].holdEffect == HOLD_EFFECT_CURE_BRN);
ASSUME(gItems[ITEM_ASPEAR_BERRY].holdEffect == HOLD_EFFECT_CURE_FRZ);
ASSUME(gItems[ITEM_CHERI_BERRY].holdEffect == HOLD_EFFECT_CURE_PAR);
ASSUME(gItems[ITEM_PECHA_BERRY].holdEffect == HOLD_EFFECT_CURE_PSN);
ASSUME(gItems[ITEM_CHESTO_BERRY].holdEffect == HOLD_EFFECT_CURE_SLP);
PLAYER(SPECIES_WOBBUFFET) { Status1(status); Item(ITEM_LUM_BERRY); }
OPPONENT(SPECIES_WOBBUFFET) { Status1(status); Item(item); }
} WHEN {
TURN { }
} SCENE {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
}
}

SINGLE_BATTLE_TEST("Pokemon can be further poisoned with Toxic spikes after a status healing hold effect was previously used")
{
u16 item;

PARAMETRIZE { item = ITEM_PECHA_BERRY; }
PARAMETRIZE { item = ITEM_LUM_BERRY; }

KNOWN_FAILING;
GIVEN {
ASSUME(gItems[ITEM_PECHA_BERRY].holdEffect == HOLD_EFFECT_CURE_PSN);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WYNAUT) { Item(item); }
} WHEN {
TURN { MOVE(player, MOVE_TOXIC_SPIKES); }
TURN { SWITCH(opponent, 1); }
TURN { SWITCH(opponent, 0); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC_SPIKES, player);
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
STATUS_ICON(opponent, poison: TRUE);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
STATUS_ICON(opponent, poison: FALSE);
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
STATUS_ICON(opponent, poison: TRUE);
}
}

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