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Different icon for empty entity paths #5338
Different icon for empty entity paths #5338
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There is an inconsistency here: the data UI uses
DataStore::all_components
which is timeful, while this uses theEntityTree
which is timeless.I.e. scrubbing the time cursor might change the icon that appears in the blueprint panel and elsewhere, while that won't happen in the time panel.
I think that's fine (unless we want both to be timeless), but deserves a comment to specify that this was intentional at least.
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As discussed, both were actually timeless, but
instance_path_icon()
accepting aQuery
argument was very confusing. I changed it to accept aTimeline
instead, which is all it needs.Also, I made both the streams and the blueprint have their icons based on the current timeline (in my original commit, the streams icon was based on all timeline).