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Improved automatic view creation heuristic, major speedup for scenes with many entities #4874
Improved automatic view creation heuristic, major speedup for scenes with many entities #4874
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The need to instantiate this feels weird to me but I'm guessing the
self
in the signature stems from some context where we need to dynamically dispatch across a set of visualizers instead of being templated on<TVisualizer>
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yeah all these self-passings are about object safety really. We'd like this to be static but Rust makes this messy