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Optimize gathering of point cloud colors #3730
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4fab5fe
Optimize gathering colors for point clouds: inline common case
emilk 39cc5a7
Remove unnecessary reference
emilk d0e4791
Clean up the points2d/3d code paths and make them more similar to eac…
emilk d0dc7fb
Move labels last
emilk fd71873
Pass in less powerful objects as parameters
emilk ce410d0
Break out the CPU-specific code so we can benchmark it
emilk 16825ee
Make it easy to construct DataRow and DataCell from archetypes
emilk 144387b
Make it easier to benchmark individual parts
emilk 00417f1
Add a high-level benchmark of Points3D rendering
emilk 7d6c14e
Compute the size of the row
emilk f727a72
Add profile-scopes around the `collect` calls
emilk 42a3b2e
Fix docstring
emilk 8a82d46
`#[inline]`
emilk f25d0b8
backticks
emilk 4c7298e
Make `from_component_batches` more complicated and add `from_archetype`
emilk a55c079
Remove unused import
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now that you marked all color methods inline emilk/egui@38b4234 and given that
from_rgba_unmultiplied
already has this short-circuit, this shouldn't actually be here, amiright? :)There was a problem hiding this comment.
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It depends on when we update to egui, and wether or not the compiler will actually inline it, and what effect that will have, yadda yadda