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Handle serde-field that fails to deserialize #3130
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7c67440
serde field now makes use of Default to fix crash when failing to des…
Wumpf e110fb5
default impl for SpaceViewBlueprint
Wumpf 7a7e9b3
Make it so that spaceviews that fail to deserialize can still be remo…
jleibs f7ddbe7
Fix build
jleibs 543dc20
Detect invalid blueprint
jleibs a9ec6f8
Consistent behavior for auto_space_views
jleibs fe74f56
Need default is doctest
jleibs 8831ec0
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Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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it's only invalid if all are invalid? What if 9/10 are invalid?
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My thought process was that if there are some views that are valid, then we have something to show, so I don't want to just throw it away. The user can always manually click the reset button in that case, or just remove the invalid views to create new ones.
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Fair - let's add that as a comment. Are the invalid views culled somewhere?
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There's no culling yet, though we could add it. At the moment, instead the layout remains unchanged, but the invalid view just shows a warning message. My thought was that once we get to a point where only some views can be invalid, it's better to make the user aware that something went wrong so they can handle it than to just magically cull them behind the scenes.