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Replace complex uses of query_entity_with_primary
with query_latest_single
#2137
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Closes #2122 by no longer warning on the spurious problem, which has no actual manifestation - it works as expected. I think it is a timing thing (loading the blueprint before any data has been loaded maybe?)
What
We have some "mono-components" (
Transform
,Tensor
andViewCoordinates
), which we only allow one of per entity. For those we have a nice helper function,query_latest_single
which is much simpler thanquery_entity_with_primary
..This PR also adds a
result.warn_on_err_once
helper which can be used to quickly log anErr
and get anOption
. Much better than ignoring the error. Ultimately i didn't need it in this PR, but I have missed it many other times, so it will come in use, I'm sure.Checklist
PR Build Summary: https://build.rerun.io/pr/2137