Fix depth precision issues on WebGL due to different NDC space #2123
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This caused our depth offset based draw order "emulation" to break down on the Web sometimes
Details in the code comments!
Compared objectron on web vs native to validate that picking depth still works correctly - luckily we don't blindly assume how our projection matrix is formed anywhere in the code it seems, phew!
Web before:
Web after:
What
Checklist
PR Build Summary: https://build.rerun.io/pr/2123