Don't call wgpu::Device::poll
on the web
#1626
Merged
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Reasons detailed in the comment. Polling is broken on timeout (see gfx-rs/wgpu#3601) and timeout on WebGL is hardcoded to zero because of other issues.
Since dropping (cpu user code discarded) in-gpu-use frames doesn't have any repercussions for GL resources, this doesn't change much, but makes overall behavior more consistent and less confusing & error prone.
Discovered while working on #909
Checklist