[re_renderer] Introduce DrawPhase
es for simplistic multi pass rendering
#1419
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Or rather as a first and super easy step towards it. Also takes the first step towards supporting transparency, see #702 Replaces previous sorting key!
Very simple idea: Every
Renderer
is invoked with everyDrawPhase
it registered for.DrawPhase
have a strict order and implicitly describe thewgpu::RenderPass
that is passed for drawing.Nice perk is that our previously very special composition renderer is now just another regular renderer - the only one interested in the
Composition
phase!For now and forseeable future, these passes are managed by the ViewBuilder (unchanged!). At some point we will probably make
DrawPhase
a more complex object, but this is not today!Checklist
CHANGELOG.md
(if this is a big enough change to warrant it)