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For very primitive Mesh formats like STL it seems to be common practice to provide some way of overwriting the material after the fact (since it's not possible to specify any material properties).
Having a way to change/affect the material of a logged Asset3D might be useful in general, so we should extend Asset3D accordingly and do a "best effort" material merging.
See https://wiki.ros.org/urdf/XML/link
URDF allows a material property with texture (unusable in STL due to lack of textures) and color (use as tint..?)
The text was updated successfully, but these errors were encountered:
For very primitive Mesh formats like STL it seems to be common practice to provide some way of overwriting the material after the fact (since it's not possible to specify any material properties).
Having a way to change/affect the material of a logged Asset3D might be useful in general, so we should extend
Asset3D
accordingly and do a "best effort" material merging.See https://wiki.ros.org/urdf/XML/link
URDF allows a
material
property with texture (unusable in STL due to lack of textures) and color (use as tint..?)The text was updated successfully, but these errors were encountered: