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DepthMeter
is ignored
#5070
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jleibs
added
🪳 bug
Something isn't working
👀 needs triage
This issue needs to be triaged by the Rerun team
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Feb 6, 2024
emilk
added
🔺 re_renderer
affects re_renderer itself
and removed
👀 needs triage
This issue needs to be triaged by the Rerun team
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Feb 6, 2024
emilk
changed the title
The mesh is no longer visible in arkit_scenes
Feb 6, 2024
arkit_scenes
depth point cloud is enormous
emilk
changed the title
Feb 6, 2024
arkit_scenes
depth point cloud is enormousDepthMeter
is ignored
The problem sits in Why? Because every single entity has zero visualizers according to the I suspect this got broken in #5050 |
Confirmed, fixed by: #5068 |
emilk
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Feb 6, 2024
### What * Closes #5018 When first loading a scene, before the user interacts, we want to center the eye-camera on the scene, so each frame we call "interpolate to the default eye". This should be fine, because we have an early-out if we're already at target. However, the interpolation code had a rounding error meaning we reached _very close_ to our goal, but not quite there. In particular, in `arkit_scenes` it would lead to a forever repaint, since the eye-camera would never reach its target, and so thus would require more animation. This manifested in `arkit_scenes` now due to another bug (#5070) causing enormous point clouds, making the rounding errors larger than usual. ### Checklist * [x] I have read and agree to [Contributor Guide](https://github.com/rerun-io/rerun/blob/main/CONTRIBUTING.md) and the [Code of Conduct](https://github.com/rerun-io/rerun/blob/main/CODE_OF_CONDUCT.md) * [x] I've included a screenshot or gif (if applicable) * [x] I have tested the web demo (if applicable): * Using newly built examples: [app.rerun.io](https://app.rerun.io/pr/5071/index.html) * Using examples from latest `main` build: [app.rerun.io](https://app.rerun.io/pr/5071/index.html?manifest_url=https://app.rerun.io/version/main/examples_manifest.json) * Using full set of examples from `nightly` build: [app.rerun.io](https://app.rerun.io/pr/5071/index.html?manifest_url=https://app.rerun.io/version/nightly/examples_manifest.json) * [x] The PR title and labels are set such as to maximize their usefulness for the next release's CHANGELOG * [x] If applicable, add a new check to the [release checklist](tests/python/release_checklist)! - [PR Build Summary](https://build.rerun.io/pr/5071) - [Docs preview](https://rerun.io/preview/d20d34685e6aaba1daf5c6417e1bb39d22448d40/docs) <!--DOCS-PREVIEW--> - [Examples preview](https://rerun.io/preview/d20d34685e6aaba1daf5c6417e1bb39d22448d40/examples) <!--EXAMPLES-PREVIEW--> - [Recent benchmark results](https://build.rerun.io/graphs/crates.html) - [Wasm size tracking](https://build.rerun.io/graphs/sizes.html)
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Describe the bug
The mesh no longer shows up.
To Reproduce
Go to: https://app.rerun.io/commit/b9cd458/?url=https://app.rerun.io/version/nightly/examples/arkit_scenes.rrd
Expected behavior
Should see the mesh
Screenshots
Backtrace
Desktop (please complete the following information):
Rerun version
Additional context
The text was updated successfully, but these errors were encountered: