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Starting in #2010 we will load the blueprint store from the data store each frame, then write it back. This has many sharp edges:
#[serde(skip)]
PartialEq
struct
This will very quickly collapse under its own weight unless we come up with a better plan
Related:
The text was updated successfully, but these errors were encountered:
We have a plan: code-gen from Flatbuffers IDL. Generate Python and Rust SDKs including the arrow conversions.
We also have #2188
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Re-opening this until we have line-of-sight on the code-gen flatbuffers IDL actually solving the described painpoints.
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Starting in #2010 we will load the blueprint store from the data store each frame, then write it back. This has many sharp edges:
#[serde(skip)]
will be forgotten between framesPartialEq
for some thing due to#[serde(skip)]
struct
and change its arrow type in the "mandatory" doc-testThis will very quickly collapse under its own weight unless we come up with a better plan
Related:
The text was updated successfully, but these errors were encountered: