Skip to content

Commit

Permalink
Interior mutablilty for re_renderer's static resource pools (RenderPi…
Browse files Browse the repository at this point in the history
…peline/Shader/Layouts/etc.) (#4421)

### What

* Prerequisite for #1325
* Followed by #4422

The dynamic resource pool (textures, buffers, bindgroups) was already
interior mutable. The static resource pool (mostly append only pool)
however, still required mutable access. This PR addresses this.

The actual tricky part is the implications this has on the draw step:
`wgpu::RenderPass<'a>` expects all passed in references to live for
`'a`. This isn't much of a problem we have with resources from the
dynamic resource pool since there the handles are actually Arcs to the
underlying wgpu resources. However we can't do this with RenderPipelines
(the only relevant static resource for this case) though since we want
to be able to swap out what the handle points to for shader reloading.
This means we need to hold the lock read lock on render pipelines for
the entirety of the pass recording.
This is quite nice and easy for our ViewBuilder draws (== individual
space views), but hard for the "compositing step" where we draw into
egui's render pass. This is solved by taking out all render pipelines of
the lock and putting them back in at the start of the frame.
Once wgpu lifts this restrictions we can simplify things a bit!

(to be continued with follow-up PRs!)


### Checklist
* [x] I have read and agree to [Contributor
Guide](https://github.com/rerun-io/rerun/blob/main/CONTRIBUTING.md) and
the [Code of
Conduct](https://github.com/rerun-io/rerun/blob/main/CODE_OF_CONDUCT.md)
* [x] I've included a screenshot or gif (if applicable)
* [x] I have tested the web demo (if applicable):
  * Full build: [app.rerun.io](https://app.rerun.io/pr/4421/index.html)
* Partial build:
[app.rerun.io](https://app.rerun.io/pr/4421/index.html?manifest_url=https://app.rerun.io/version)
* [x] The PR title and labels are set such as to maximize their
usefulness for the next release's CHANGELOG

- [PR Build Summary](https://build.rerun.io/pr/4421)
- [Docs
preview](https://rerun.io/preview/8e4b0d88d9d01df8121a84850b251c1840494695/docs)
<!--DOCS-PREVIEW-->
- [Examples
preview](https://rerun.io/preview/8e4b0d88d9d01df8121a84850b251c1840494695/examples)
<!--EXAMPLES-PREVIEW-->
- [Recent benchmark results](https://build.rerun.io/graphs/crates.html)
- [Wasm size tracking](https://build.rerun.io/graphs/sizes.html)


---
Part of series towards more multithreading in the viewer!
* #4387
* #4404
* #4389
* You are here ➡️ #4421
* #4422
* #4430
  • Loading branch information
Wumpf authored Dec 5, 2023
1 parent 9ddf32b commit a7589a0
Show file tree
Hide file tree
Showing 26 changed files with 429 additions and 189 deletions.
5 changes: 5 additions & 0 deletions crates/re_renderer/examples/framework.rs
Original file line number Diff line number Diff line change
Expand Up @@ -276,6 +276,10 @@ impl<E: Example + 'static> Application<E> {
);

{
// Lock render pipelines for the lifetime of the composite pass.
let render_pipelines =
self.re_ctx.gpu_resources.render_pipelines.resources();

let mut composite_pass =
composite_cmd_encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: None,
Expand All @@ -295,6 +299,7 @@ impl<E: Example + 'static> Application<E> {
for draw_result in &draw_results {
draw_result.view_builder.composite(
&self.re_ctx,
&render_pipelines,
&mut composite_pass,
draw_result.target_location,
);
Expand Down
21 changes: 19 additions & 2 deletions crates/re_renderer/src/context.rs
Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,7 @@ use crate::{
global_bindings::GlobalBindings,
renderer::Renderer,
resource_managers::{MeshManager, TextureManager2D},
wgpu_resources::WgpuResourcePools,
wgpu_resources::{GpuRenderPipelinePoolMoveAccessor, WgpuResourcePools},
FileResolver, FileServer, FileSystem, RecommendedFileResolver,
};

Expand Down Expand Up @@ -116,7 +116,7 @@ impl RenderContext {
log_adapter_info(&adapter.get_info());

let mut gpu_resources = WgpuResourcePools::default();
let global_bindings = GlobalBindings::new(&mut gpu_resources, &device);
let global_bindings = GlobalBindings::new(&gpu_resources, &device);

// Validate capabilities of the device.
assert!(
Expand Down Expand Up @@ -187,6 +187,7 @@ impl RenderContext {
let active_frame = ActiveFrameContext {
before_view_builder_encoder: Mutex::new(FrameGlobalCommandEncoder::new(&device)),
per_frame_data_helper: TypeMap::new(),
pinned_render_pipelines: None,
frame_index: 0,
};

Expand Down Expand Up @@ -299,9 +300,18 @@ impl RenderContext {
// Map all read staging buffers.
self.gpu_readback_belt.get_mut().after_queue_submit();

// Give back moved render pipelines to the pool if any were moved out.
if let Some(moved_render_pipelines) = self.active_frame.pinned_render_pipelines.take() {
self.gpu_resources
.render_pipelines
.return_resources(moved_render_pipelines);
}

// New active frame!
self.active_frame = ActiveFrameContext {
before_view_builder_encoder: Mutex::new(FrameGlobalCommandEncoder::new(&self.device)),
frame_index: self.active_frame.frame_index + 1,
pinned_render_pipelines: None,
per_frame_data_helper: TypeMap::new(),
};
let frame_index = self.active_frame.frame_index;
Expand Down Expand Up @@ -431,6 +441,13 @@ pub struct ActiveFrameContext {
/// Utility type map that will be cleared every frame.
pub per_frame_data_helper: TypeMap,

/// Render pipelines that were moved out of the resource pool.
///
/// Will be moved back to the resource pool at the start of the frame.
/// This is needed for accessing the render pipelines without keeping a reference
/// to the resource pool lock during the lifetime of a render pass.
pub pinned_render_pipelines: Option<GpuRenderPipelinePoolMoveAccessor>,

/// Index of this frame. Is incremented for every render frame.
frame_index: u64,
}
Expand Down
18 changes: 7 additions & 11 deletions crates/re_renderer/src/draw_phases/outlines.rs
Original file line number Diff line number Diff line change
Expand Up @@ -51,8 +51,8 @@ use crate::{
view_builder::ViewBuilder,
wgpu_resources::{
BindGroupDesc, BindGroupEntry, BindGroupLayoutDesc, GpuBindGroup, GpuBindGroupLayoutHandle,
GpuRenderPipelineHandle, GpuTexture, PipelineLayoutDesc, PoolError, RenderPipelineDesc,
SamplerDesc, WgpuResourcePools,
GpuRenderPipelineHandle, GpuRenderPipelinePoolAccessor, GpuTexture, PipelineLayoutDesc,
PoolError, RenderPipelineDesc, SamplerDesc,
},
DebugLabel, RenderContext,
};
Expand Down Expand Up @@ -372,11 +372,9 @@ impl OutlineMaskProcessor {

pub fn compute_outlines(
self,
pools: &WgpuResourcePools,
pipelines: &GpuRenderPipelinePoolAccessor<'_>,
encoder: &mut wgpu::CommandEncoder,
) -> Result<(), PoolError> {
let pipelines = &pools.render_pipelines;

let ops = wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color::TRANSPARENT), // Clear is the closest to "don't care"
store: wgpu::StoreOp::Store,
Expand All @@ -396,16 +394,14 @@ impl OutlineMaskProcessor {
occlusion_query_set: None,
});

let render_pipeline_init =
pipelines.get_resource(self.render_pipeline_jumpflooding_init)?;
let render_pipeline_init = pipelines.get(self.render_pipeline_jumpflooding_init)?;
jumpflooding_init.set_bind_group(0, &self.bind_group_jumpflooding_init, &[]);
jumpflooding_init.set_pipeline(render_pipeline_init);
jumpflooding_init.draw(0..3, 0..1);
}

// Perform jump flooding.
let render_pipeline_step =
pipelines.get_resource(self.render_pipeline_jumpflooding_step)?;
let render_pipeline_step = pipelines.get(self.render_pipeline_jumpflooding_step)?;
for (i, bind_group) in self.bind_group_jumpflooding_steps.into_iter().enumerate() {
let mut jumpflooding_step = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: DebugLabel::from(format!("{} - jumpflooding_step {i}", self.label)).get(),
Expand All @@ -429,7 +425,7 @@ impl OutlineMaskProcessor {
}

fn create_bind_group_jumpflooding_init(
ctx: &mut RenderContext,
ctx: &RenderContext,
instance_label: &DebugLabel,
mask_texture: &GpuTexture,
) -> (GpuBindGroup, GpuBindGroupLayoutHandle) {
Expand Down Expand Up @@ -466,7 +462,7 @@ impl OutlineMaskProcessor {

fn create_bind_groups_for_jumpflooding_steps(
config: &OutlineConfig,
ctx: &mut RenderContext,
ctx: &RenderContext,
instance_label: &DebugLabel,
voronoi_textures: &[GpuTexture; 2],
) -> (Vec<GpuBindGroup>, GpuBindGroupLayoutHandle) {
Expand Down
27 changes: 15 additions & 12 deletions crates/re_renderer/src/draw_phases/picking_layer.rs
Original file line number Diff line number Diff line change
Expand Up @@ -19,8 +19,8 @@ use crate::{
view_builder::ViewBuilder,
wgpu_resources::{
BindGroupDesc, BindGroupEntry, BindGroupLayoutDesc, GpuBindGroup, GpuRenderPipelineHandle,
GpuTexture, GpuTextureHandle, PipelineLayoutDesc, PoolError, RenderPipelineDesc,
TextureDesc, WgpuResourcePools,
GpuRenderPipelinePoolAccessor, GpuTexture, GpuTextureHandle, PipelineLayoutDesc, PoolError,
RenderPipelineDesc, TextureDesc,
},
DebugLabel, GpuReadbackBuffer, GpuReadbackIdentifier, RectInt, RenderContext,
};
Expand Down Expand Up @@ -344,20 +344,23 @@ impl PickingLayerProcessor {
pub fn end_render_pass(
self,
encoder: &mut wgpu::CommandEncoder,
pools: &WgpuResourcePools,
render_pipelines: &GpuRenderPipelinePoolAccessor<'_>,
) -> Result<(), PickingLayerError> {
let extent = glam::uvec2(
self.picking_target.texture.width(),
self.picking_target.texture.height(),
);

let readable_depth_texture = if let Some(depth_copy_workaround) =
self.depth_readback_workaround.as_ref()
{
depth_copy_workaround.copy_to_readable_texture(encoder, pools, &self.bind_group_0)?
} else {
&self.picking_depth_target
};
let readable_depth_texture =
if let Some(depth_copy_workaround) = self.depth_readback_workaround.as_ref() {
depth_copy_workaround.copy_to_readable_texture(
encoder,
render_pipelines,
&self.bind_group_0,
)?
} else {
&self.picking_depth_target
};

self.readback_buffer.read_multiple_texture2d(
encoder,
Expand Down Expand Up @@ -581,7 +584,7 @@ impl DepthReadbackWorkaround {
fn copy_to_readable_texture(
&self,
encoder: &mut wgpu::CommandEncoder,
pools: &WgpuResourcePools,
render_pipelines: &GpuRenderPipelinePoolAccessor<'_>,
global_binding_bind_group: &GpuBindGroup,
) -> Result<&GpuTexture, PoolError> {
// Copy depth texture to a readable (color) texture with a screen filling triangle.
Expand All @@ -600,7 +603,7 @@ impl DepthReadbackWorkaround {
occlusion_query_set: None,
});

let pipeline = pools.render_pipelines.get_resource(self.render_pipeline)?;
let pipeline = render_pipelines.get(self.render_pipeline)?;
pass.set_pipeline(pipeline);
pass.set_bind_group(0, global_binding_bind_group, &[]);
pass.set_bind_group(1, &self.bind_group, &[]);
Expand Down
2 changes: 1 addition & 1 deletion crates/re_renderer/src/global_bindings.rs
Original file line number Diff line number Diff line change
Expand Up @@ -56,7 +56,7 @@ pub(crate) struct GlobalBindings {
}

impl GlobalBindings {
pub fn new(pools: &mut WgpuResourcePools, device: &wgpu::Device) -> Self {
pub fn new(pools: &WgpuResourcePools, device: &wgpu::Device) -> Self {
Self {
layout: pools.bind_group_layouts.get_or_create(
device,
Expand Down
11 changes: 6 additions & 5 deletions crates/re_renderer/src/queuable_draw_data.rs
Original file line number Diff line number Diff line change
@@ -1,7 +1,8 @@
use crate::{
context::Renderers,
draw_phases::DrawPhase,
renderer::{DrawData, DrawError, Renderer},
RenderContext,
wgpu_resources::GpuRenderPipelinePoolAccessor,
};

#[derive(thiserror::Error, Debug)]
Expand All @@ -17,7 +18,8 @@ pub enum QueueableDrawDataError {
}

type DrawFn = dyn for<'a, 'b> Fn(
&'b RenderContext,
&Renderers,
&'b GpuRenderPipelinePoolAccessor<'b>,
DrawPhase,
&'a mut wgpu::RenderPass<'b>,
&'b dyn std::any::Any,
Expand All @@ -36,8 +38,7 @@ pub struct QueueableDrawData {
impl<D: DrawData + Sync + Send + 'static> From<D> for QueueableDrawData {
fn from(draw_data: D) -> Self {
QueueableDrawData {
draw_func: Box::new(move |ctx, phase, pass, draw_data| {
let renderers = ctx.renderers.read();
draw_func: Box::new(move |renderers, gpu_resources, phase, pass, draw_data| {
let renderer = renderers.get::<D::Renderer>().ok_or(
QueueableDrawDataError::FailedToRetrieveRenderer(std::any::type_name::<
D::Renderer,
Expand All @@ -47,7 +48,7 @@ impl<D: DrawData + Sync + Send + 'static> From<D> for QueueableDrawData {
QueueableDrawDataError::UnexpectedDrawDataType(std::any::type_name::<D>()),
)?;
renderer
.draw(&ctx.gpu_resources, phase, pass, draw_data)
.draw(gpu_resources, phase, pass, draw_data)
.map_err(QueueableDrawDataError::from)
}),
draw_data: Box::new(draw_data),
Expand Down
8 changes: 4 additions & 4 deletions crates/re_renderer/src/renderer/compositor.rs
Original file line number Diff line number Diff line change
Expand Up @@ -6,8 +6,8 @@ use crate::{
view_builder::ViewBuilder,
wgpu_resources::{
BindGroupDesc, BindGroupEntry, BindGroupLayoutDesc, GpuBindGroup, GpuBindGroupLayoutHandle,
GpuRenderPipelineHandle, GpuTexture, PipelineLayoutDesc, RenderPipelineDesc,
WgpuResourcePools,
GpuRenderPipelineHandle, GpuRenderPipelinePoolAccessor, GpuTexture, PipelineLayoutDesc,
RenderPipelineDesc, WgpuResourcePools,
},
OutlineConfig, Rgba,
};
Expand Down Expand Up @@ -206,7 +206,7 @@ impl Renderer for Compositor {

fn draw<'a>(
&self,
pools: &'a WgpuResourcePools,
render_pipelines: &'a GpuRenderPipelinePoolAccessor<'a>,
phase: DrawPhase,
pass: &mut wgpu::RenderPass<'a>,
draw_data: &'a CompositorDrawData,
Expand All @@ -216,7 +216,7 @@ impl Renderer for Compositor {
DrawPhase::CompositingScreenshot => self.render_pipeline_screenshot,
_ => unreachable!("We were called on a phase we weren't subscribed to: {phase:?}"),
};
let pipeline = pools.render_pipelines.get_resource(pipeline_handle)?;
let pipeline = render_pipelines.get(pipeline_handle)?;

pass.set_pipeline(pipeline);
pass.set_bind_group(1, &draw_data.bind_group, &[]);
Expand Down
8 changes: 4 additions & 4 deletions crates/re_renderer/src/renderer/debug_overlay.rs
Original file line number Diff line number Diff line change
Expand Up @@ -5,8 +5,8 @@ use crate::{
include_shader_module,
wgpu_resources::{
BindGroupDesc, BindGroupEntry, BindGroupLayoutDesc, GpuBindGroup, GpuBindGroupLayoutHandle,
GpuRenderPipelineHandle, GpuTexture, PipelineLayoutDesc, RenderPipelineDesc,
WgpuResourcePools,
GpuRenderPipelineHandle, GpuRenderPipelinePoolAccessor, GpuTexture, PipelineLayoutDesc,
RenderPipelineDesc, WgpuResourcePools,
},
RectInt,
};
Expand Down Expand Up @@ -239,12 +239,12 @@ impl Renderer for DebugOverlayRenderer {

fn draw<'a>(
&self,
pools: &'a WgpuResourcePools,
render_pipelines: &'a GpuRenderPipelinePoolAccessor<'a>,
_phase: DrawPhase,
pass: &mut wgpu::RenderPass<'a>,
draw_data: &'a DebugOverlayDrawData,
) -> Result<(), DrawError> {
let pipeline = pools.render_pipelines.get_resource(self.render_pipeline)?;
let pipeline = render_pipelines.get(self.render_pipeline)?;

pass.set_pipeline(pipeline);
pass.set_bind_group(1, &draw_data.bind_group, &[]);
Expand Down
7 changes: 4 additions & 3 deletions crates/re_renderer/src/renderer/depth_cloud.rs
Original file line number Diff line number Diff line change
Expand Up @@ -22,7 +22,8 @@ use crate::{
view_builder::ViewBuilder,
wgpu_resources::{
BindGroupDesc, BindGroupEntry, BindGroupLayoutDesc, GpuBindGroup, GpuBindGroupLayoutHandle,
GpuRenderPipelineHandle, PipelineLayoutDesc, RenderPipelineDesc,
GpuRenderPipelineHandle, GpuRenderPipelinePoolAccessor, PipelineLayoutDesc,
RenderPipelineDesc,
},
Colormap, OutlineMaskPreference, PickingLayerObjectId, PickingLayerProcessor,
};
Expand Down Expand Up @@ -500,7 +501,7 @@ impl Renderer for DepthCloudRenderer {

fn draw<'a>(
&self,
pools: &'a WgpuResourcePools,
render_pipelines: &'a GpuRenderPipelinePoolAccessor<'a>,
phase: DrawPhase,
pass: &mut wgpu::RenderPass<'a>,
draw_data: &'a Self::RendererDrawData,
Expand All @@ -516,7 +517,7 @@ impl Renderer for DepthCloudRenderer {
DrawPhase::OutlineMask => self.render_pipeline_outline_mask,
_ => unreachable!("We were called on a phase we weren't subscribed to: {phase:?}"),
};
let pipeline = pools.render_pipelines.get_resource(pipeline_handle)?;
let pipeline = render_pipelines.get(pipeline_handle)?;

pass.set_pipeline(pipeline);

Expand Down
7 changes: 4 additions & 3 deletions crates/re_renderer/src/renderer/generic_skybox.rs
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,8 @@ use crate::{
renderer::screen_triangle_vertex_shader,
view_builder::ViewBuilder,
wgpu_resources::{
GpuRenderPipelineHandle, PipelineLayoutDesc, RenderPipelineDesc, WgpuResourcePools,
GpuRenderPipelineHandle, GpuRenderPipelinePoolAccessor, PipelineLayoutDesc,
RenderPipelineDesc, WgpuResourcePools,
},
};

Expand Down Expand Up @@ -96,14 +97,14 @@ impl Renderer for GenericSkybox {

fn draw<'a>(
&self,
pools: &'a WgpuResourcePools,
render_pipelines: &'a GpuRenderPipelinePoolAccessor<'a>,
_phase: DrawPhase,
pass: &mut wgpu::RenderPass<'a>,
_draw_data: &GenericSkyboxDrawData,
) -> Result<(), DrawError> {
re_tracing::profile_function!();

let pipeline = pools.render_pipelines.get_resource(self.render_pipeline)?;
let pipeline = render_pipelines.get(self.render_pipeline)?;

pass.set_pipeline(pipeline);
pass.draw(0..3, 0..1);
Expand Down
7 changes: 4 additions & 3 deletions crates/re_renderer/src/renderer/lines.rs
Original file line number Diff line number Diff line change
Expand Up @@ -119,7 +119,8 @@ use crate::{
view_builder::ViewBuilder,
wgpu_resources::{
BindGroupDesc, BindGroupEntry, BindGroupLayoutDesc, GpuBindGroup, GpuBindGroupLayoutHandle,
GpuRenderPipelineHandle, PipelineLayoutDesc, PoolError, RenderPipelineDesc, TextureDesc,
GpuRenderPipelineHandle, GpuRenderPipelinePoolAccessor, PipelineLayoutDesc, PoolError,
RenderPipelineDesc, TextureDesc,
},
Color32, DebugLabel, DepthOffset, LineStripSeriesBuilder, OutlineMaskPreference,
PickingLayerObjectId, PickingLayerProcessor,
Expand Down Expand Up @@ -961,7 +962,7 @@ impl Renderer for LineRenderer {

fn draw<'a>(
&self,
pools: &'a WgpuResourcePools,
render_pipelines: &'a GpuRenderPipelinePoolAccessor<'a>,
phase: DrawPhase,
pass: &mut wgpu::RenderPass<'a>,
draw_data: &'a Self::RendererDrawData,
Expand All @@ -982,7 +983,7 @@ impl Renderer for LineRenderer {
return Ok(()); // No lines submitted.
};

let pipeline = pools.render_pipelines.get_resource(pipeline_handle)?;
let pipeline = render_pipelines.get(pipeline_handle)?;

pass.set_pipeline(pipeline);
pass.set_bind_group(1, bind_group_all_lines, &[]);
Expand Down
Loading

0 comments on commit a7589a0

Please sign in to comment.