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Clean up a bunch of old encryption cruft
The global shared cache of encrypted file maps was originally required because we actually opened Realm files mulitple times in normal usage, so each of the open files had to know about each other to copy things around. #4839 made it so that in normal usage we only ever have one DB instance per file per process, so it became dead code. Multiprocess encryption made it unneccesary even when the one-DB-per-process rule is violated, as the multiprocess code path covers that. This eliminates our last reliance on file UniqueIDs, so it lets us get rid of hacks related to that. The encryption page reclaimer mostly never actually worked. It used a very conserative page reclaimation rule that meant that pages would never be reclaimed if there was a long-lived Transaction, even if it was frozen or kept refreshed. This is very common in practice, and when it doesn't happen the DB usually isn't kept open either, making it redundant. Encryption used to rely on handling BAD_EXEC signals (or mach exceptions) rather than explicit barriers, so it had to read and write in page-sized chunks. That's no longer the case, so we can eliminate a lot of complexity by always reading and writing in 4k blocks.
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