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SBContentManager

Session Based XNA ContentManager

  • Manages assets by associating them with specific sessions.
  • A session can be freed when it is no longer needed (e.g. switching over to a new level).
  • Assets that are only associated with freed sessions can be unloaded without affecting the rest of the game.
  • Supports asynchronous batch loading for background loading.

See Game.cs for the usage example.

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Session Based XNA ContentManager

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