-
-
Notifications
You must be signed in to change notification settings - Fork 2.3k
raylib architecture
raylib is a highly modular library. Everything is contained within a small number of well defined, specific and self-contained modules, each organized according to its primary functionality (nicely avoiding the huge tree of recursive dependencies, typical of other C libraries).
raylib has seven main modules:
-
core
: Window / Graphic Context / Inputs management. -
rlgl
: Graphic API (OpenGL) wrapper and pseudo-OpenGL 1.1 translation layer. -
shapes
: Basic 2D shapes drawing functions. -
textures
: Textures / Image loading and management. -
text
: Font data loading and text drawing. -
models
: 3D models loading and drawing. -
raudio
: Audio device management and sounds / music loading and playing.
Those seven modules share a common header, named raylib.h
. All API functions are defined in that header, despite being internally divided into seven modules, so the user only needs to include raylib.h
to access all of the raylib functionality. Other libraries often use a header for every module (so users can select the ones they need), but this complicates the dependencies. The simple approach that raylib adopts is just easier for novice (and expert) users.
Beyond the seven main modules that are described above, there is a small collection of additional modules that implement extra features:
-
raymath
: Vector2, Vector3, Matrix and Quaternion math related functions. -
camera
: 3D Camera system (free, 1st person, 3rd person, custom). -
gestures
: Touch gesture detection and processing (Tap, Swipe, Drag, Pinch). -
raygui
: Simple IMGUI system with several controls for tools development. -
easings
: Easing functions for animations (based on Robert Penner implementation). -
physac
: 2D physics library (collision detection, resolution, dynamics et cetera).
Wherever possible, raylib modules were designed to be as decoupled as possible from the other modules. In fact, some modules can be used as standalone libraries, independently of raylib, including the rlgl
(example) and audio
(example) modules.
Most of the secondary modules (raymath
, camera
, gestures
, raygui
, easings
and physac
) can also be used as standalone libraries. They are distributed as configurable, single-file, header-only libraries, allowing them to be independently added to any project. Being header-only means that the file also contains function implementations. That can be extremely useful when you want to drop a library (a bunch of functions) into your codebase to provide specific functionality. However, creating a header-only module is not trivial, as the module must implement very specific functionality, while minimizing external dependencies and global variables. Simply put, it must be completely portable.
NOTE: The raymath
, camera
and gestures
modules are all compiled with raylib by default.
raylib also uses some external libraries (most of which are included as single-file, header-only libraries), including the well known stb libraries and some other similar libraries.
Familiarity with the modules is essential for raylib proficiency. Refer to the Cheatsheet for a comprehensive summary.
www.raylib.com | itch.io | GitHub | Discord | YouTube
- Architecture
- Syntax analysis
- Data structures
- Enumerated types
- External dependencies
- GLFW dependency
- libc dependency
- Platforms and graphics
- Input system
- Default shader
- Custom shaders
- Coding conventions
- Integration with other libs
- Working on Windows
- Working on macOS
- Working on GNU Linux
- Working on Chrome OS
- Working on FreeBSD
- Working on Raspberry Pi
- Working for Android
- Working for Web (HTML5)
- Working on exaequOS Web Computer
- Creating Discord Activities
- Working anywhere with CMake
- CMake Build Options
- raylib templates: Get started easily
- How To: Quick C/C++ Setup in Visual Studio 2022, GCC or MinGW
- How To: C# Visual Studio Setup
- How To: VSCode
- How To: Eclipse
- How To: Sublime Text
- How To: Code::Blocks