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Create Visual Studio 2019 Project
Jeffery Myers edited this page Apr 16, 2022
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@JeffM2510 has made a guide to easy setup for visual studio using Premake. You can read the wiki page about it here. https://github.com/raysan5/raylib/wiki/Easy-Raylib-Setup-for-Windows-with-Visual-Studio
This is by far the simplest and fastest way to setup raylib for Visual Studio.
- Download or clone raysan5/raylib folder.
- In "(your_folder_location)/raylib/projects/VS2019" find raylib.sln and open it with Visual Studio 2019.
- Go to Solution Explorer window and find raylib project
- Right click on it and choose Set as Startup Project
- Check Solution Configurations (must be Release.Dll x64)
- Go to Build > Build raylib or press Ctrl + Shift + B to build raylib.lib and raylib.dll
- Create new project > Console App
- Go to Project > Properties
- In opened window go to Configuration Properties > C/C++ > General and add
(your_folder_location)\raylib\src folder
(contains .h files) to Additional Include Directories - Go to C/C++ > Preprocessor and include the following Preprocessor Definitions (for Windows platform):
GRAPHICS_API_OPENGL_33
PLATFORM_DESKTOP
- Go to C/C++ > Advanced and set Compile As to Compile as C Code (/TC) (if you want to use code from examples) ** Note that this step is not required. By default *.c files will compile with C and *.cpp files will compile to C++. If you intend to use C++ or do not want to forcibly restrict yourself to C, do not change this setting.
- Go to Linker > General and add
(your_folder_location)\raylib\projects\VS2019\bin\x64\Release.DLL
folder to Additional Library Directories - Go to Linker > Input and add
raylib.lib
andwinmm.lib
to Additional Dependencies - Go to "(your_folder_location)\raylib\projects\VS2019\bin\x64\Release.DLL" folder and copy raylib.dll and raylib.lib to your project folder. For example, if your project name is "Demo" then copy these files into the folder
(your_folder_location)\Demo\Demo
. - Set your project's platform to x64 (if you build your libraries in x64)
- Go to https://www.raylib.com/examples.html and grab some code to your .cpp file
www.raylib.com | itch.io | GitHub | Discord | YouTube
- Architecture
- Syntax analysis
- Data structures
- Enumerated types
- External dependencies
- GLFW dependency
- libc dependency
- Platforms and graphics
- Input system
- Default shader
- Custom shaders
- Coding conventions
- Integration with other libs
- Working on Windows
- Working on macOS
- Working on GNU Linux
- Working on Chrome OS
- Working on FreeBSD
- Working on Raspberry Pi
- Working for Android
- Working for Web (HTML5)
- Working on exaequOS Web Computer
- Creating Discord Activities
- Working anywhere with CMake
- CMake Build Options
- raylib templates: Get started easily
- How To: Quick C/C++ Setup in Visual Studio 2022, GCC or MinGW
- How To: C# Visual Studio Setup
- How To: VSCode
- How To: Eclipse
- How To: Sublime Text
- How To: Code::Blocks