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UpdateModelAnimation speedup #4470

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If we borrow from the GPU skinned animation code, we can just multiply the vertex by the matrix * weight and shave a chunk of CPU time.
over 2X speedup in a complex test.

If we borrow from the GPU skinned animation code, we can just multiply the vertex by the matrix * weight and shave a chunk of CPU time.
// at least 2x speed up vs the old method
// Update model animated vertex data (positions and normals) for a given frame
// NOTE: Updated data is uploaded to GPU
void UpdateModelAnimation(Model model, ModelAnimation anim, int frame)

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Code scanning / CodeQL

Large object passed by value Note

This parameter of type
Model
is 120 bytes - consider passing a const pointer/reference instead.
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