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Add default vertex/fragment shader to OpenGL ES 3.0 based on the ones… #4178

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merged 1 commit into from
Jul 23, 2024

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lzralbu
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@lzralbu lzralbu commented Jul 23, 2024

… from OpenGL 3.3.

I was getting errors when using raylib's default shaders on WebGL 2 due to version mismatch and this PR fixes it.

@raysan5 raysan5 merged commit bbcb010 into raysan5:master Jul 23, 2024
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raysan5 commented Jul 23, 2024

@lzralbu thanks for the improvement! Afaik, the OpenGL ES 3.0 / WebGL 2 has been barely tested... testing, improvements and feedback are really welcome!

@lzralbu lzralbu deleted the rlgl-opengles3 branch July 23, 2024 20:13
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