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fix vector angle example mode 0 circle segment drawing #3150

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Jul 2, 2023
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11 changes: 10 additions & 1 deletion examples/Makefile
Original file line number Diff line number Diff line change
Expand Up @@ -536,12 +536,20 @@ AUDIO = \
audio/audio_stream_effects \
audio/audio_mixed_processor

OTHERS = \
others/easings_testbed \
others/embedded_files_loading \
others/raylib_opengl_interop \
others/raymath_vector_angle \
others/rlgl_compute_shader \
others/rlgl_standalone

CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))

# Define processes to execute
#------------------------------------------------------------------------------------------------
# Default target entry
all: $(CORE) $(SHAPES) $(TEXT) $(TEXTURES) $(MODELS) $(SHADERS) $(AUDIO)
all: $(CORE) $(SHAPES) $(TEXT) $(TEXTURES) $(MODELS) $(SHADERS) $(AUDIO) $(OTHERS)

core: $(CORE)
shapes: $(SHAPES)
Expand All @@ -550,6 +558,7 @@ text: $(TEXT)
models: $(MODELS)
shaders: $(SHADERS)
audio: $(AUDIO)
others: $(OTHERS)

# Generic compilation pattern
# NOTE: Examples must be ready for Android compilation!
Expand Down
7 changes: 3 additions & 4 deletions examples/others/raymath_vector_angle.c
Original file line number Diff line number Diff line change
Expand Up @@ -49,14 +49,14 @@ int main(void)
// Calculate angle between two vectors, considering a common origin (v0)
v1 = Vector2Add(v0, (Vector2){ 100.0f, 80.0f });
v2 = GetMousePosition();
angle = Vector2Angle(Vector2Normalize(Vector2Subtract(v1, v0)), Vector2Normalize(Vector2Subtract(v2, v0)))*RAD2DEG;
angle = 90 - Vector2LineAngle(v0, v2) * RAD2DEG;
}
else if (angleMode == 1)
{
// Calculate angle defined by a two vectors line, in reference to horizontal line
v1 = (Vector2){ screenWidth/2, screenHeight/2 };
v2 = GetMousePosition();
angle = Vector2LineAngle(v1, v2)*RAD2DEG;
angle = Vector2LineAngle(v1, v2) * RAD2DEG;
}
//----------------------------------------------------------------------------------

Expand All @@ -77,8 +77,7 @@ int main(void)
DrawLineEx(v0, v1, 2.0f, BLACK);
DrawLineEx(v0, v2, 2.0f, RED);

// TODO: Properly draw circle sector
DrawCircleSector(v0, 40.0f, Vector2LineAngle(v0, v1)*RAD2DEG, angle, 32, Fade(GREEN, 0.6f));
DrawCircleSector(v0, 40.0f, 90 - Vector2LineAngle(v0, v1) * RAD2DEG, angle, 32, Fade(GREEN, 0.6f));
}
else if (angleMode == 1)
{
Expand Down