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Update Makefile comment to indicate arm64 as a supported Linux desktop platform #2965

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merged 1 commit into from
Mar 18, 2023

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ashn-dot-dev
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I have been able to build and run raylib applications on a Pinebook Pro, which uses a set of ARM64 processors. Currently, the Makefile and wiki indicate that the x86 and x86-64 platforms are the only supported platforms, but ARM64 does seem to be working.

Pong made with raylib running on a Pinebook Pro:

raylib-arm64-LIBGL_ALWAYS_SOFTWARE-eq-true

The one caveat is that I needed to set LIBGL_ALWAYS_SOFTWARE=true to force software rendering, as otherwise the application was unable to initialize the OpenGL context, producing a GLXBadFBConfig error:

raylib-arm64-GLXBadFBConfig

However, I suspect this is a hardware issue with the Pinebook Pro, which is closer to a system-on-a-chip than a traditional desktop platform. I tested building raylib with OpenGL 1.1 support and still received the same error, which indicates to me that something else is the root cause, and that a more traditional ARM64 machine would suffer from this issue, especially given that Arch Linux ARM aarch64 already contains a package for raylib version 4.2.0.

@raysan5 raysan5 merged commit fec9613 into raysan5:master Mar 18, 2023
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raysan5 commented Mar 18, 2023

@ashn-dot-dev thanks for the review

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