Fixed a bug in the 2d camera platformer example #2687
Merged
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canJump
used to alternate betweentrue
andfalse
when on the ground.When using
IsKeyPressed
instead ofIsKeyDown
for jumping, the player might not jump due to that behavior. This behavior got fixed by adjusting the condition for checking if an obstacle is being hit. With this change,canJump
doesn't alternate betweentrue
andfalse
when the player is on the ground and instead stays ontrue
.