[textures] ImageDraw()
and ExportImage()
(.png) does not support f32bit per channel image data
#2222
Closed
3 tasks done
Labels
enhancement
This is an improvement of some feature
Issue description
I created PIXELFORMAT_UNCOMPRESSED_R32 format images, tried to combine them into one large image and export, but for some reason the image file was empty and rendering was broken. I replaced ImageDraw with memcpy and it helped fix the rendering with texture created from these images, but export was still broken.
Environment
Windows 8.1 64x
ATI Technologies Inc.
AMD Radeon HD 8330
GLSL 4.60
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