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@Akimpaus I never had an iOS or a mac so I couldn't ported it. Anyone interested in iOS can port raylib to it. |
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Is there any progress? I am interested about porting raylib to iOS. However, I need some advanced guide of raysan5... I know iOS does not support opengl. Is the porting really feasible? |
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https://www.anandtech.com/show/12894/apple-deprecates-opengl-across-all-oses
by Ryan Smith <https://www.anandtech.com/Author/85> *on June 5, 2018 9:30
AM EST*
"Apple never added support for OpenGL ES 3.1 or later on iOS, and similarly
macOS doesn’t go beyond OpenGL 4.1 (Khronos is up to 4.6 now). Instead, Apple
has been pushing developers to Metal
<https://www.anandtech.com/show/9352/apples-metal-api-comes-to-os-x-desktops>
almost as soon as it became available. And now by deprecating support for
these older APIs, Apple is signaling that they are reserving the right to
remove them entirely in the future."
…On Mon, Nov 18, 2024 at 6:26 PM Jay ***@***.***> wrote:
It is impossible to predict the future, but I honestly don't think Apple
will pull OpenGL support for a very long time. It would kill a large number
of of legacy apps in the App Store. I assume they would pull OpenGL support
once the majority of apps no longer depend on OpenGL, and it's impossible
to predict when that will be. But with Tim Cooke, anything is possible.
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I would like to make games on this library on iOS, is there or will there be such an opportunity?
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