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Update GetCollisionRec (#3052)
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* Update rshapes.c

Add a much more efficient GetCollisionRec implementation

* Update GetCollisionRec

Replace macros with ternary operators
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manuel5975p committed May 10, 2023
1 parent 152262d commit af4b97a
Showing 1 changed file with 22 additions and 63 deletions.
85 changes: 22 additions & 63 deletions src/rshapes.c
Original file line number Diff line number Diff line change
Expand Up @@ -1756,70 +1756,29 @@ bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshol
}

// Get collision rectangle for two rectangles collision
Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2)
{
Rectangle rec = { 0, 0, 0, 0 };

if (CheckCollisionRecs(rec1, rec2))
{
float dxx = fabsf(rec1.x - rec2.x);
float dyy = fabsf(rec1.y - rec2.y);

if (rec1.x <= rec2.x)
{
if (rec1.y <= rec2.y)
{
rec.x = rec2.x;
rec.y = rec2.y;
rec.width = rec1.width - dxx;
rec.height = rec1.height - dyy;
}
else
{
rec.x = rec2.x;
rec.y = rec1.y;
rec.width = rec1.width - dxx;
rec.height = rec2.height - dyy;
}
}
else
{
if (rec1.y <= rec2.y)
{
rec.x = rec1.x;
rec.y = rec2.y;
rec.width = rec2.width - dxx;
rec.height = rec1.height - dyy;
}
else
{
rec.x = rec1.x;
rec.y = rec1.y;
rec.width = rec2.width - dxx;
rec.height = rec2.height - dyy;
}
}

if (rec1.width > rec2.width)
{
if (rec.width >= rec2.width) rec.width = rec2.width;
}
else
{
if (rec.width >= rec1.width) rec.width = rec1.width;
}

if (rec1.height > rec2.height)
{
if (rec.height >= rec2.height) rec.height = rec2.height;
}
else
{
if (rec.height >= rec1.height) rec.height = rec1.height;
}
Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2){
Rectangle overlap;
float left = ((rec1.x) > (rec2.x) ? (rec1.x) : (rec2.x));
float right1 = rec1.x + rec1.width;
float right2 = rec2.x + rec2.width;
float right = ((right1) < (right2) ? (right1) : (right2));
float top = ((rec1.y) > (rec2.y) ? (rec1.y) : (rec2.y));
float bottom1 = rec1.y + rec1.height;
float bottom2 = rec2.y + rec2.height;
float bottom = ((bottom1) < (bottom2) ? (bottom1) : (bottom2));
if (left < right && top < bottom){
overlap.x = (left);
overlap.y = (top);
overlap.width = (right - left );
overlap.height = (bottom - top);
}

return rec;
else{
overlap.x = 0;
overlap.y = 0;
overlap.width = 0;
overlap.height = 0;
}
return overlap;
}

//----------------------------------------------------------------------------------
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