-
-
Notifications
You must be signed in to change notification settings - Fork 2.3k
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
[AUDIO] Add an example of how to use LoadSoundAlias (#3223)
* Add a function to clone a sound and share data with another sound. * rename items based on feedback * PR Feedback, use custom unload for sound alias, not variant of normal sound unloading * sound_multi example
- Loading branch information
Showing
4 changed files
with
497 additions
and
16 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,87 @@ | ||
/******************************************************************************************* | ||
* | ||
* raylib [audio] example - Playing sound multiple times | ||
* | ||
* Example originally created with raylib 4.6 | ||
* | ||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, | ||
* BSD-like license that allows static linking with closed source software | ||
* | ||
* Copyright (c) 2023 Jeffery Myers (@JeffM2501) | ||
* | ||
********************************************************************************************/ | ||
|
||
#include "raylib.h" | ||
|
||
#define MAX_SOUNDS 10 | ||
Sound soundArray[MAX_SOUNDS] = { 0 }; | ||
int currentSound; | ||
|
||
//------------------------------------------------------------------------------------ | ||
// Program main entry point | ||
//------------------------------------------------------------------------------------ | ||
int main(void) | ||
{ | ||
// Initialization | ||
//-------------------------------------------------------------------------------------- | ||
const int screenWidth = 800; | ||
const int screenHeight = 450; | ||
|
||
InitWindow(screenWidth, screenHeight, "raylib [audio] example - playing sound multiple times"); | ||
|
||
InitAudioDevice(); // Initialize audio device | ||
|
||
// load the sound list | ||
soundArray[0] = LoadSound("resources/sound.wav"); // Load WAV audio file into the first slot as the 'source' sound | ||
// this sound owns the sample data | ||
for (int i = 1; i < MAX_SOUNDS; i++) | ||
{ | ||
soundArray[i] = LoadSoundAlias(soundArray[0]); // Load an alias of the sound into slots 1-9. These do not own the sound data, but can be played | ||
} | ||
currentSound = 0; // set the sound list to the start | ||
|
||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second | ||
//-------------------------------------------------------------------------------------- | ||
|
||
// Main game loop | ||
while (!WindowShouldClose()) // Detect window close button or ESC key | ||
{ | ||
// Update | ||
//---------------------------------------------------------------------------------- | ||
if (IsKeyPressed(KEY_SPACE)) | ||
{ | ||
PlaySound(soundArray[currentSound]); // play the next open sound slot | ||
currentSound++; // increment the sound slot | ||
if (currentSound >= MAX_SOUNDS) // if the sound slot is out of bounds, go back to 0 | ||
currentSound = 0; | ||
|
||
// Note: a better way would be to look at the list for the first sound that is not playing and use that slot | ||
} | ||
|
||
//---------------------------------------------------------------------------------- | ||
|
||
// Draw | ||
//---------------------------------------------------------------------------------- | ||
BeginDrawing(); | ||
|
||
ClearBackground(RAYWHITE); | ||
|
||
DrawText("Press SPACE to PLAY a WAV sound!", 200, 180, 20, LIGHTGRAY); | ||
|
||
EndDrawing(); | ||
//---------------------------------------------------------------------------------- | ||
} | ||
|
||
// De-Initialization | ||
//-------------------------------------------------------------------------------------- | ||
for (int i = 1; i < MAX_SOUNDS; i++) | ||
UnloadSoundAlias(soundArray[i]); // Unload sound aliases | ||
UnloadSound(soundArray[0]); // Unload source sound data | ||
|
||
CloseAudioDevice(); // Close audio device | ||
|
||
CloseWindow(); // Close window and OpenGL context | ||
//-------------------------------------------------------------------------------------- | ||
|
||
return 0; | ||
} |
Oops, something went wrong.