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Default to not use HDR, and note that HDR support requires that rayli…
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…b be built with HDR enabled.
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JeffM2501 committed Jun 28, 2024
1 parent 5a8acfa commit 14a2a63
Showing 1 changed file with 2 additions and 3 deletions.
5 changes: 2 additions & 3 deletions examples/models/models_skybox.c
Original file line number Diff line number Diff line change
Expand Up @@ -49,7 +49,8 @@ int main(void)
Mesh cube = GenMeshCube(1.0f, 1.0f, 1.0f);
Model skybox = LoadModelFromMesh(cube);

bool useHDR = true;
// Set this to true to use an HDR Texture, Note that raylib must be built with HDR Support for this to work SUPPORT_FILEFORMAT_HDR
bool useHDR = false;

// Load skybox shader and set required locations
// NOTE: Some locations are automatically set at shader loading
Expand Down Expand Up @@ -157,8 +158,6 @@ int main(void)
DrawGrid(10, 1.0f);

EndMode3D();

//DrawTextureEx(panorama, (Vector2){ 0, 0 }, 0.0f, 0.5f, WHITE);

if (useHDR) DrawText(TextFormat("Panorama image from hdrihaven.com: %s", GetFileName(skyboxFileName)), 10, GetScreenHeight() - 20, 10, BLACK);
else DrawText(TextFormat(": %s", GetFileName(skyboxFileName)), 10, GetScreenHeight() - 20, 10, BLACK);
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