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This PR changes the container for events to
std::deque
. This brings in an important guarantee that once inserted, an event object stays in memory where it landed, without relocations upon insertion of further events (somewhat similar tostd::list/QLinkedList
); at the same timestd::deque
allows amortized-constant complexity of random access (similar tostd::vector/QVector/QList
).Combined with a separate hashmap of event id's to iterators in this deque, it becomes possible to find an arbitrary event object by its id together with its position in the respective timeline. This allows to considerably simplify read marker management: instead of searching back and forth over the timeline, it's now possible to pinpoint an event with a certain id by a single lookup in the hashmap. I suppose, such traceability can bring even more benefits further on.