fix: normalize desktop project bootstrap data (#531-A follow-up) - #547
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📝 WalkthroughWalkthroughPersisted project loading now validates and normalizes ChangesProject persistence normalization
Estimated code review effort: 3 (Moderate) | ~20 minutes Merge Risk: 🟡 Moderate · up to The bootstrap change can still accept malformed saved project data and treat it as authoritative, which may prevent a fresh project from being initialized correctly. Merge should wait for the validation fix and regression coverage. 🚥 Pre-merge checks | ✅ 4 | ❌ 1❌ Failed checks (1 warning)
✅ Passed checks (4 passed)
Full details: Docstring CoverageExplanation Docstring coverage is 33.33% which is insufficient. The required threshold is 80.00%. Docstring coverage is scoped to functions touched by this diff. Analyzed 3 functions across 2 files. (1 skipped: 1 unsupported.) ✨ Finishing Touches 💡 1📝 Generate docstrings 💡
🧪 Generate unit tests (beta)
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🏁 CodeAnt Quality Gate ResultsCommit: ✅ Overall Status: PASSEDQuality Gate Details
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The changes correctly implement desktop project bootstrap data normalization to resolve the StoryProject → Redux ProjectData hydration compatibility issue. The implementation validates and normalizes both array and EntityState collection formats while preserving backward compatibility. The comprehensive test suite (9 new tests covering normalization paths, edge cases, and validation rules) demonstrates thorough coverage of the new logic. No blocking defects found.
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Reviewer's GuideDesktop bootstrap now canonicalizes supported StoryProject persistence shapes into Redux ProjectData, preserving valid user projects—including those with missing metadata—while rejecting malformed data before hydration authority is granted; regression tests cover normalization, validation, and seed behavior. Sequence diagram for desktop project bootstrap normalizationsequenceDiagram
participant Bootstrap as appBootstrap
participant Persisted as PersistedRootState
participant CharacterAdapter as charactersAdapter
participant WorldAdapter as worldsAdapter
participant Redux as Redux ProjectData
Bootstrap->>Persisted: getPersistedProjectPayload(project)
Persisted-->>Bootstrap: present.data or data
Bootstrap->>CharacterAdapter: normalizeEntityCollection(characters)
Bootstrap->>WorldAdapter: normalizeEntityCollection(worlds)
alt valid arrays or entity states
CharacterAdapter-->>Bootstrap: canonical EntityState
WorldAdapter-->>Bootstrap: canonical EntityState
Bootstrap->>Redux: return ProjectData with outline default []
else malformed collection or manuscript/outline
Bootstrap-->>Redux: return undefined
end
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Inline comments:
In `@services/appBootstrap.ts`:
- Line 73: Update the entity-state validation around the cast to reject orphan
entries: after collecting `seenIds`, require the own keys of `entities` to
exactly match the indexed IDs in `ids`, while preserving the existing validation
for indexed entities. Add a regression test covering an entity present in
`entities` but absent from `ids`.
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📒 Files selected for processing (3)
README.mdservices/appBootstrap.tstests/unit/services/appBootstrap.test.ts
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User description
STACKED SUCCESSOR TO PR #546
Purpose:
Close the desktop StoryProject → Redux ProjectData hydration compatibility P1.
Fix:
Normalize supported array/optional-outline desktop persistence shapes to canonical Redux ProjectData before granting hydration authority.
Preserved:
Not included:
This PR is independently reviewable and is based on the exact #546 parent head. It does not target main and does not integrate into #546 automatically.
Summary by Sourcery
Normalize supported desktop persistence into canonical Redux project state before startup hydration grants it authority.
Bug Fixes:
Enhancements:
Tests:
Summary by CodeRabbit
Bug Fixes
Tests
Documentation
CodeAnt-AI Description
Preserve valid desktop projects during startup hydration
What Changed
__proto__,constructor, andtoStringremain usable during hydrationImpact
✅ Fewer lost desktop projects at startup✅ Safer recovery from corrupted saved data✅ Reliable support for prototype-named entity IDs💡 Usage Guide
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