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Allows disabling rgb effects in userspace #4422

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Nov 18, 2018
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7 changes: 7 additions & 0 deletions docs/feature_rgb_matrix.md
Original file line number Diff line number Diff line change
Expand Up @@ -150,6 +150,13 @@ These are the effects that are currently available:
#endif
RGB_MATRIX_EFFECT_MAX
};

You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `config.h`:

```
// to disable alphas mods
#define DISABLE_RGB_MATRIX_ALPHAS_MODS
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One last thing.... if you could list all of the modes?

Not necessarily in this block, but add a table that lists ALL of them, for reference?

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Sure @drashna , added a table that lists all the defines

```

## Custom layer effects

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170 changes: 110 additions & 60 deletions quantum/rgb_matrix.c
Original file line number Diff line number Diff line change
Expand Up @@ -55,6 +55,10 @@ rgb_config_t rgb_matrix_config;
#define RGB_DIGITAL_RAIN_DROPS 24
#endif

#if !defined(DISABLE_RGB_MATRIX_RAINDROPS) || !defined(DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS) || !defined(DISABLE_RGB_MATRIX_DIGITAL_RAIN)
#define TRACK_PREVIOUS_EFFECT
#endif

bool g_suspend_state = false;

// Global tick at 20 Hz
Expand All @@ -79,7 +83,12 @@ void eeconfig_update_rgb_matrix(uint32_t val) {
void eeconfig_update_rgb_matrix_default(void) {
dprintf("eeconfig_update_rgb_matrix_default\n");
rgb_matrix_config.enable = 1;
#ifndef DISABLE_RGB_MATRIX_CYCLE_ALL
rgb_matrix_config.mode = RGB_MATRIX_CYCLE_LEFT_RIGHT;
#else
// fallback to solid colors if RGB_MATRIX_CYCLE_LEFT_RIGHT is disabled in userspace
rgb_matrix_config.mode = RGB_MATRIX_SOLID_COLOR;
#endif
rgb_matrix_config.hue = 0;
rgb_matrix_config.sat = 255;
rgb_matrix_config.val = RGB_MATRIX_MAXIMUM_BRIGHTNESS;
Expand Down Expand Up @@ -499,7 +508,7 @@ void rgb_matrix_digital_rain( const bool initialize ) {
map_row_column_to_led(row, col, &led, &led_count);

if (map[col][row] > pure_green_intensity) {
const uint8_t boost = (uint8_t) ((uint16_t) max_brightness_boost
const uint8_t boost = (uint8_t) ((uint16_t) max_brightness_boost
* (map[col][row] - pure_green_intensity) / (max_intensity - pure_green_intensity));
rgb_matrix_set_color(led, boost, max_intensity, boost);
}
Expand Down Expand Up @@ -618,12 +627,16 @@ void rgb_matrix_custom(void) {
}

void rgb_matrix_task(void) {
static uint8_t toggle_enable_last = 255;
#ifdef TRACK_PREVIOUS_EFFECT
static uint8_t toggle_enable_last = 255;
#endif
if (!rgb_matrix_config.enable) {
rgb_matrix_all_off();
rgb_matrix_indicators();
toggle_enable_last = rgb_matrix_config.enable;
return;
rgb_matrix_all_off();
rgb_matrix_indicators();
#ifdef TRACK_PREVIOUS_EFFECT
toggle_enable_last = rgb_matrix_config.enable;
#endif
return;
}
// delay 1 second before driving LEDs or doing anything else
static uint8_t startup_tick = 0;
Expand Down Expand Up @@ -658,13 +671,16 @@ void rgb_matrix_task(void) {
(RGB_DISABLE_AFTER_TIMEOUT > 0 && g_any_key_hit > RGB_DISABLE_AFTER_TIMEOUT * 60 * 20));
uint8_t effect = suspend_backlight ? 0 : rgb_matrix_config.mode;

// Keep track of the effect used last time,
// detect change in effect, so each effect can
// have an optional initialization.
static uint8_t effect_last = 255;
bool initialize = (effect != effect_last) || (rgb_matrix_config.enable != toggle_enable_last);
effect_last = effect;
toggle_enable_last = rgb_matrix_config.enable;
#ifdef TRACK_PREVIOUS_EFFECT
// Keep track of the effect used last time,
// detect change in effect, so each effect can
// have an optional initialization.

static uint8_t effect_last = 255;
bool initialize = (effect != effect_last) || (rgb_matrix_config.enable != toggle_enable_last);
effect_last = effect;
toggle_enable_last = rgb_matrix_config.enable;
#endif

// this gets ticked at 20 Hz.
// each effect can opt to do calculations
Expand All @@ -673,59 +689,93 @@ void rgb_matrix_task(void) {
case RGB_MATRIX_SOLID_COLOR:
rgb_matrix_solid_color();
break;
case RGB_MATRIX_ALPHAS_MODS:
rgb_matrix_alphas_mods();
break;
case RGB_MATRIX_DUAL_BEACON:
rgb_matrix_dual_beacon();
break;
case RGB_MATRIX_GRADIENT_UP_DOWN:
rgb_matrix_gradient_up_down();
break;
case RGB_MATRIX_RAINDROPS:
rgb_matrix_raindrops( initialize );
break;
case RGB_MATRIX_CYCLE_ALL:
rgb_matrix_cycle_all();
break;
case RGB_MATRIX_CYCLE_LEFT_RIGHT:
rgb_matrix_cycle_left_right();
break;
case RGB_MATRIX_CYCLE_UP_DOWN:
rgb_matrix_cycle_up_down();
break;
case RGB_MATRIX_RAINBOW_BEACON:
rgb_matrix_rainbow_beacon();
break;
case RGB_MATRIX_RAINBOW_PINWHEELS:
rgb_matrix_rainbow_pinwheels();
break;
case RGB_MATRIX_RAINBOW_MOVING_CHEVRON:
rgb_matrix_rainbow_moving_chevron();
break;
case RGB_MATRIX_JELLYBEAN_RAINDROPS:
rgb_matrix_jellybean_raindrops( initialize );
break;
case RGB_MATRIX_DIGITAL_RAIN:
rgb_matrix_digital_rain( initialize );
break;
#ifdef RGB_MATRIX_KEYPRESSES
case RGB_MATRIX_SOLID_REACTIVE:
rgb_matrix_solid_reactive();
#ifndef DISABLE_RGB_MATRIX_ALPHAS_MODS
case RGB_MATRIX_ALPHAS_MODS:
rgb_matrix_alphas_mods();
break;
case RGB_MATRIX_SPLASH:
rgb_matrix_splash();
#endif
#ifndef DISABLE_RGB_MATRIX_DUAL_BEACON
case RGB_MATRIX_DUAL_BEACON:
rgb_matrix_dual_beacon();
break;
#endif
#ifndef DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
case RGB_MATRIX_GRADIENT_UP_DOWN:
rgb_matrix_gradient_up_down();
break;
#endif
#ifndef DISABLE_RGB_MATRIX_RAINDROPS
case RGB_MATRIX_RAINDROPS:
rgb_matrix_raindrops( initialize );
break;
#endif
#ifndef DISABLE_RGB_MATRIX_CYCLE_ALL
case RGB_MATRIX_CYCLE_ALL:
rgb_matrix_cycle_all();
break;
#endif
#ifndef DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
case RGB_MATRIX_CYCLE_LEFT_RIGHT:
rgb_matrix_cycle_left_right();
break;
#endif
#ifndef DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
case RGB_MATRIX_CYCLE_UP_DOWN:
rgb_matrix_cycle_up_down();
break;
#endif
#ifndef DISABLE_RGB_MATRIX_RAINBOW_BEACON
case RGB_MATRIX_RAINBOW_BEACON:
rgb_matrix_rainbow_beacon();
break;
#endif
#ifndef DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
case RGB_MATRIX_RAINBOW_PINWHEELS:
rgb_matrix_rainbow_pinwheels();
break;
case RGB_MATRIX_MULTISPLASH:
rgb_matrix_multisplash();
#endif
#ifndef DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
case RGB_MATRIX_RAINBOW_MOVING_CHEVRON:
rgb_matrix_rainbow_moving_chevron();
break;
case RGB_MATRIX_SOLID_SPLASH:
rgb_matrix_solid_splash();
#endif
#ifndef DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
case RGB_MATRIX_JELLYBEAN_RAINDROPS:
rgb_matrix_jellybean_raindrops( initialize );
break;
case RGB_MATRIX_SOLID_MULTISPLASH:
rgb_matrix_solid_multisplash();
#endif
#ifndef DISABLE_RGB_MATRIX_DIGITAL_RAIN
case RGB_MATRIX_DIGITAL_RAIN:
rgb_matrix_digital_rain( initialize );
break;
#endif
#ifdef RGB_MATRIX_KEYPRESSES
#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE
case RGB_MATRIX_SOLID_REACTIVE:
rgb_matrix_solid_reactive();
break;
#endif
#ifndef DISABLE_RGB_MATRIX_SPLASH
case RGB_MATRIX_SPLASH:
rgb_matrix_splash();
break;
#endif
#ifndef DISABLE_RGB_MATRIX_MULTISPLASH
case RGB_MATRIX_MULTISPLASH:
rgb_matrix_multisplash();
break;
#endif
#ifndef DISABLE_RGB_MATRIX_SOLID_SPLASH
case RGB_MATRIX_SOLID_SPLASH:
rgb_matrix_solid_splash();
break;
#endif
#ifndef DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
case RGB_MATRIX_SOLID_MULTISPLASH:
rgb_matrix_solid_multisplash();
break;
#endif
#endif
default:
rgb_matrix_custom();
break;
Expand Down
44 changes: 39 additions & 5 deletions quantum/rgb_matrix.h
Original file line number Diff line number Diff line change
Expand Up @@ -70,24 +70,58 @@ typedef union {

enum rgb_matrix_effects {
RGB_MATRIX_SOLID_COLOR = 1,
#ifndef DISABLE_RGB_MATRIX_ALPHAS_MODS
RGB_MATRIX_ALPHAS_MODS,
#endif
#ifndef DISABLE_RGB_MATRIX_DUAL_BEACON
RGB_MATRIX_DUAL_BEACON,
#endif
#ifndef DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
RGB_MATRIX_GRADIENT_UP_DOWN,
#endif
#ifndef DISABLE_RGB_MATRIX_RAINDROPS
RGB_MATRIX_RAINDROPS,
#endif
#ifndef DISABLE_RGB_MATRIX_CYCLE_ALL
RGB_MATRIX_CYCLE_ALL,
#endif
#ifndef DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
RGB_MATRIX_CYCLE_LEFT_RIGHT,
#endif
#ifndef DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
RGB_MATRIX_CYCLE_UP_DOWN,
#endif
#ifndef DISABLE_RGB_MATRIX_RAINBOW_BEACON
RGB_MATRIX_RAINBOW_BEACON,
#endif
#ifndef DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
RGB_MATRIX_RAINBOW_PINWHEELS,
#endif
#ifndef DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
RGB_MATRIX_RAINBOW_MOVING_CHEVRON,
#endif
#ifndef DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
RGB_MATRIX_JELLYBEAN_RAINDROPS,
#endif
#ifndef DISABLE_RGB_MATRIX_DIGITAL_RAIN
RGB_MATRIX_DIGITAL_RAIN,
#endif
#ifdef RGB_MATRIX_KEYPRESSES
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RGB_MATRIX_SOLID_REACTIVE,
RGB_MATRIX_SPLASH,
RGB_MATRIX_MULTISPLASH,
RGB_MATRIX_SOLID_SPLASH,
RGB_MATRIX_SOLID_MULTISPLASH,
#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE
RGB_MATRIX_SOLID_REACTIVE,
#endif
#ifndef DISABLE_RGB_MATRIX_SPLASH
RGB_MATRIX_SPLASH,
#endif
#ifndef DISABLE_RGB_MATRIX_MULTISPLASH
RGB_MATRIX_MULTISPLASH,
#endif
#ifndef DISABLE_RGB_MATRIX_SOLID_SPLASH
RGB_MATRIX_SOLID_SPLASH,
#endif
#ifndef DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
RGB_MATRIX_SOLID_MULTISPLASH,
#endif
#endif
RGB_MATRIX_EFFECT_MAX
};
Expand Down