-
-
Notifications
You must be signed in to change notification settings - Fork 39.4k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Add tap_random_base64 and software timer info to Useful Functions doc #4360
Changes from all commits
File filter
Filter by extension
Conversations
Jump to
Diff view
Diff view
There are no files selected for viewing
Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -96,3 +96,24 @@ And to do so, add `reset_keyboard()` to your function or macro, and this will re | |
If you're having issues with Audio, RGB Underglow, backlighting or keys acting weird, then you can reset the EEPROM (persistent setting storage). Bootmagic is one way to do this, but if that isn't enabled, then you can use a custom macro to do so. | ||
|
||
To wipe the EEPROM, run `eeconfig_init()` from your function or macro to reset most of the settings to default. | ||
|
||
## Tap random key | ||
|
||
If you want to send a random character to the host computer, you can use the `tap_random_base64()` function. This [pseudorandomly](https://en.wikipedia.org/wiki/Pseudorandom_number_generator) selects a number between 0 and 63, and then sends a key press based on that selection. (0–25 is `A`–`Z`, 26–51 is `a`–`z`, 52–61 is `0`–`9`, 62 is `+` and 63 is `/`). | ||
|
||
?> Needless to say, but this is _not_ a cryptographically secure method of generating random Base64 keys or passwords. | ||
|
||
drashna marked this conversation as resolved.
Show resolved
Hide resolved
|
||
## Software Timers | ||
|
||
It's possible to start timers and read values for time-specific events. Here's an example: | ||
|
||
```c | ||
static uint16_t key_timer; | ||
key_timer = timer_read(); | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. This is probably a bug: the timer will be reinitialized every time the function is called, effectively making the A better alternative would be to set the timer in an static uint16_t key_timer;
if (record->event.pressed) {
key_timer = timer_read();
} else {
if (timer_elapsed(key_timer) < 100) {
// Do something if less than 100 ms has passed
} else {
// Do something if 100 ms or more has passed
}
} |
||
|
||
if (timer_elapsed(key_timer) < 100) { | ||
// do something if less than 100ms have passed | ||
} else { | ||
// do something if 100ms or more have passed | ||
} | ||
``` |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Woops, didn't proofread.