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It's a long time coming, since we've decided we need SDL_image built with libpng, and SDL_image prebuilts after 2.0.5 don't come with that.
This PR hopes to get around that using CI on a pygame-community fork of SDL_image (https://github.com/pygame-community/SDL_image/releases/tag/2.8.0-pgce) to generate release bundles with our parameters.
This allows our Windows CI and local development workflow to remain almost exactly the same through this change.